UPDATE
Iv been working all day on this and… just had a major break!!! …almost had a mental break too, but crises averted lol
- I now have a script that retrieves all objects from the scene and culls them when needed.
- I now also have a method of creating an exclusion group for objects you dont want to cull
- Final step is to make the buffer size resizeable, which should be easy, and then we have something that honestly, i think will increase the potential of the engine immensely! Im not just saying this because im making it.
Performance has always bugged me, event organizing can only do so much, i think this will solve something that iv always found to be GDevelops weekest point.
Kepp ya updated!!! ![]()