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About the How do I...? category
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25
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7087
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June 7, 2026
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Detaching "attached objects" that are not touching/connected to the "core"?
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1
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13
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October 9, 2026
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Dynamically referencing a variable
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0
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6
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October 8, 2026
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How to glue/link many tiles to a Master one? (and move/rotate the Master one)
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4
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20
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October 8, 2026
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Making Menus that remain consistent across various scenes
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2
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29
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October 8, 2026
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3D objects randonly loosing thier collision
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3
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32
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October 8, 2026
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Pixilation effect over entire screen
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6
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875
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October 8, 2026
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Mac and windows.exe export randomly crashes after loading
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3
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24
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October 7, 2026
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Choose multiple objects in randomization
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6
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36
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October 7, 2026
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Language versions of the game name
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4
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31
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October 7, 2026
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Setting a position to that of a point moves the object to 0, 0 instead
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16
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138
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October 7, 2026
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Question about collisions
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4
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50
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October 7, 2026
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How to reference name and value of the structure's child?
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4
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26
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October 7, 2026
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How to make a object move toward another specific object in a group
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11
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50
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October 7, 2026
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How do i fix this issue
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6
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26
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October 7, 2026
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How do i make joint id global varible for revolute joint
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12
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84
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October 6, 2026
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How to make a arrow with physics
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2
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38
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October 6, 2026
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Third person game with a billboarded character sprite
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1
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37
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October 4, 2026
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How do I hide objects that are not in the light, similarly to among us?
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14
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1261
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October 4, 2026
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How to use a value from a function in main events
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7
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67
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October 4, 2026
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How to make an object only be able to turn at certain angles
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5
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59
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October 4, 2026
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Saving & Loading with Dialogue Tree
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1
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32
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October 3, 2026
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How do I make a custom hitbox for a extracted object?
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5
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83
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October 3, 2026
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Previewing Yarn Spinner Dialogue
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1
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36
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October 3, 2026
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Light that follows the mouse in 3D
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0
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30
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October 2, 2026
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Lines on 3d model texture
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2
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39
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October 2, 2026
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Correct way to flip NPCs so they face their pathfinding target?
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1
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44
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October 1, 2026
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How can I write a condition using this ArrayTools::IndexOf event?
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1
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27
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October 1, 2026
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Draggable object doesn't stay draggable
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2
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66
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September 30, 2026
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Dragging 3D physics objects around
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2
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32
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September 30, 2026
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