How do i change animation for each instance of object

when i launch the game every animation is broken when i have more than one instance of object and idk what to do anymore

do i have to make 4 different objects entirely?

it does the ID stuff correctly but the animation either have only one direction or break

The events that check whether the HitBocWalkingEnemy has reached its destination don’t specify which WalkingEnemyTexture to animate, so it will do all of them:

You’ll need to "Take into account all the WalkingEnemyTexture linked to HitBocWalkingEnemy" in each of those events.

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Apparently Trigger once doesn’t work when there are multiple instances on the scene, i mean it does work but for all of them and not for every instance

i used overly complicated variables instead and somehow it works