How do I add a circle transition from one screen to another?

How do I add a circular scene transition (or fade out/fade in transition) every time when my player character touches the end goal, when I hit “Start Game” on the Title Screen, or every time when my player character dies?

Every time when the transition plays out, it stays stuck and doesn’t go to the next scene? How do I fix this, and thx for helping me if you do!

Thanks for helping, but it didn’t work unfortunately. Same result.

I already got it fixed. Thanks for your help and replying!

I missed you had trigger once above
I was making solution for you but other user occupied my attention

Go down

I don’t know what your solution was but for future searchers. Because the 2nd event was a subevent, the 2nd event was only being triggered when the button was clicked, so there would never be enough time for the transition to be drawn.

Two fixes. Either move the 2nd event to its own line so it runs on every frame or combine the 2 events. Paint, wait, change scene.

Either way, I would also disable interactions with the button. Otherwise, the player could keep pounding the button, which would keep restarting the transition. Disable interactions, Paint, wait, change scene.

Yeah, thanks for telling me that @Keith_1357 I already got it fixed, which disables the button inputs for the “Start Game” button when the transition plays out.

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