Artificial Intelligence Integrated in Gdevelop

Hello!

Since version 5.5.232 has been introduced an AI in the Gdevelop. If I understand well, it is possible to ask that to create part or, perhaps, maybe all the game for us. If it is not yet possible to make the whole game for us now I think it is a matter of time until evolve it to that point.

Honestly this displeased me so much that I stopped creating my game and I’m thinking of abandoning the Gdevelop. The point for me is: I don’t want people to have doubts that I created my game and using a game engine that allows me to ask for AI to create the game for me bother me a lot. Yes, I know someone could ask to an AI to make part of the game outside the Gdevelop, but having an AI integrated into the game Engine is very different. I know too no one creates a game from scratch let’s say so. We use many pre-assembled and already inserted things in Gdevelop (Behaviors, Extensions…). But there is still a lot of the creative process on the part of the one who is developing.

This is a brief summary of what I feel about the integrated AI and my concerns. It is difficult to explain by writing even more why english is not my native language. I hope you have understood (even though don’t agree).

I’m not by any way criticizing, saying that if it was good or bad thing and much less judging who uses the AI so that it creates parts of the game. It’s just what I want for myself.

I would like to know what you think about? I will be very happy if you help me reflect on the subject. :v:

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Hi Rasterisko, I noticed you weren’t around. It’s an interesting subject. I, too, like to do things for myself and do things from scratch with no shortcuts. Not just for making games, but for everything.

To put myself in your shoes, would it bother me if someone thought or assumed I used AI to make all or most of my game? No it wouldn’t. Of course we’re all different which is the point of sharing different points of view here. For me, I’ve got to the point where if I know what I’ve done is good then the positive or negative judgements of others doesn’t matter. Of course positive is nice but it doesn’t change how I feel about myself.

One thing you didn’t mention is something that would bother me. What if I made a really good game all through my own efforts and hard work and someone else made something very similar with AI? Some version of that is probably happening already with big successful games and would be pretty heartbreaking to happen to a small indie game dev.

Thanks for opening up on how you feel about this.
Bubble

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Hi Rasterisko,

I understand your point. I don’t use the AI feature in the engine and I have no idea what it is capable of. My guess is that at the current stage it is not building an entire game that you could just release. In the future this might be different and this is obviously a problem that all creative fields are facing.

As far as I know, big general purpose engines like Unity or Unreal also have an AI tool/assistant. Things are just going this way and as you have mentioned, it is possible to get AI help outside of the engine anyway.

Aside from that, you probably overestimate the knowledge most players have about game engines or how games are made. The players see the graphics of the game and are probably able to tell in some cases which assets were AI created. But for the mechanics and everything that happens under the hood no one can know just by playing your game.
Also most players don’t care if you used your own custom-made engine, a framework, an engine like Gdevelop, templates, ready-to-use behaviors etc. You can already publish a game without coding anything and without making one piece of art yourself.

And this will never change unless you choose to do so. In the end it all boils down to the question why you want to make a game and what your expectations are when you have finished it. If you enjoy coding and/or making art you won’t use AI to such a degree that you are not the actual developer/artist any more. It’s like playing a guitar or painting etc. It can already be replaced by AI driven technology but people will still do it because they simply enjoy the process of doing it and creating something themselves.

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In my opinion, you shouldn’t worry too much about AI, unless you consider yourself strictly a game programmer. If you step into the shoes of a game designer, the whole picture changes. It won’t really matter whether the core mechanics were programmed by a person or by AI, as long as everything works smoothly under the hood and the visible results align with your vision.

As a game designer, your focus is on crafting a game that’s engaging and has strong retention. After all, you are the one with the creative vision. AI is just a tool that helps bring that vision to life - especially if you’re a one-person team or working with limited resources.

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I commented negatively on ai t’other day - as i’ve not dipped my toes into those waters as yet. Then I felt like an old fud as the positives were pointed out.
My main problem with it, is that the amount of unplayable, joyless, soulless dross will increase to such a point that nobody bothers playing any more and those that have taken the time to make original content and make sure everything works will have no chance of attracting any audience other than via places like this forum where they’ve found like minds. Like a small club of amateur enthusiasts who meet upstairs at the village hall once a fortnight.
or type ‘make a cross between hollow knight and dead cells’ in the ai window.

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Way back when I first got GDevelop from my Brother last year, I tried using the AI to make stuff, it almost always made the same naff platform game every time.

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On your game’s home screen, write that it wasn’t made using AI. You could also add a link to your development vlog and show videos of your work.

This way, you’re not only sharing your experience with the community—sparking interest—but you’re also proving that you worked “the old-fashioned way.” It’s like having a “seal” of quality or at least of full commitment.

It’s similar to how artisans stand out from factory-made products: they’re different kinds of creations, each with its own audience.

As for the rest, in two or three years everything will be made by AIs. At first, it will cause a stir, but over time people will get used to it. As long as the machines don’t rebel, it’ll be an interesting era!

(But I truly hope they do rebel!)

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Even the AI can’t do any good, and I don’t even have the tan on my screen. Of course it can make simple games , but it can’t help with advanced games. It’s not too advanced and I want it to stay that way

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Hi all!

By definition (presently), AI does not really create some taylor-made.
After all, it is only basic programming with many databases “Enriched” continuously (Generative AI)
An example quite simple to understand: ask the AI to build entirely by itself without human help, a Rolls-Royce car!
She will certainly come there at some point but for the time being, no!

The danger will be when, at 100%, the AI will be able to do without humans and modify its own basic program.
More dangerous than a Terminator, no doubt !!

A+
Xierra

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AI is just a man-made thing, it cant replace the fact that whether you used AI or not that means you did not put the effort in it so its not your game. I 100% agree with you my good man! :sunglasses:

I don’t like the new AI as it introduces the possibility of people lazily making games using AI generation, this takes all the fun and joy out of actually figuring out the game logic and creating the art and programming yourself, and the end result is something that is not as authentic. And the design of the game would be less human and more robot (algorithms) influenced.

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Hi all!
In agreement with you, my friends.

To complete the Crowbar’s statements, imagine a person ask you to explain how you treat and resolve some passages or issues of your game or application while it was the IA which had been generated your game!
The person would be annoyed in this case or even ridiculous in his explanations, right?

The famous French playwright Moliere, said that one of him character, Mr Jourdain, realized that he was doing Prose without knowing it.
This was undoubtedly the case with programmers of the 70s and 80s who did AI without knowing it, when they programmed games.
We have been talking a lot about AI lately as it was been invisible to the programming in the past but it was mainly rustic and descriptive AI, most of the time without evolving possible and even less producing databases of “generative” AI.
In my opinion, the AI is and will be really useful in medicine and particularly in surgery (the computer calculates so quickly).

A+
Xierra

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I disagree. There are plenty of conversations like these in the creative field: just fifteen years ago professional photographers were furious about digital cameras—they wanted film, a maximum of 36 shots, and manual color correction. No post-production, except in the darkroom. Those were the days!

There are several issues being tackled in this thread in a somewhat muddled way.

  1. GDevelop is based on extensions. Anyone who says they want to work hard and prove their commitment should avoid using them. It would be a commendable effort, sure—and they’d waste a ton of time.
  2. When I released my first game, I had huge problems with the in-game purchases extension. I had to fix the code for almost two months, and in the end it worked. I would have preferred to spend my time improving the graphics, adding levels, and more, rather than throwing it away like that. The same goes for extensions and AI: if they let you save time on superfluous things, you can put that effort into doing more, and doing it better.
  3. AI is useful but not miraculous. I worked for months trying to handle it through complex JS code. Now, thanks to that experience, I’ve managed to connect GDevelop to a server with over thirty different JS scripts that I fix with Cursor and GPT-5. I know nothing about JavaScript, but I’m really building a nice editor similar to Yarn (only much more useful and structured). The hard part isn’t the prompts; it’s figuring out how to steer the AI—how to keep it from deleting useful parts, avoid conflicts, and much more.

Finally, imagine someone saying to an architect: “Hey, you didn’t build that house: you didn’t quarry the stone to make bricks, you didn’t haul them, you didn’t stick them together—you did nothing except the drawing.” Well, the architect would laugh quite a bit.

Conclusion: want to do things by hand? Do them. Want to use AI? Use it. But don’t waste time on the small stuff. Use your time to push things to the max and do them as well as possible!

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I am old. Like, I am OLD. I remember DOS 6 levels of old. I remember windows 3.1. I remember “5000 Games!” shareware discs. 99% of which were “uninspired dross”.

AI hasn’t changed the fact that there’s a LOT of low effort, poorly thought out & lazy stuff being distributed, might have just made it a bit easier. Frankly it might make some of it better.

If the AI assistant helps you make a game that really shines, great! Probably not right now, it’s still struggles a bit but hey if someone types “maek me game plz” and it spits out a barely working bit of junk well, it joins the rest of the dross in the dustbin of history.

If it manages to spit out something that has potential & the dev works on it further, or refines it into something awesome - great!

I work on real life physical craft, and let me tell you - nobody gives two hoots how many hours of painstaking effort I put into a thing. They SAY they do. Right up until the price tag. Then they resolutely do not. They look at the product & the price tag. We like to pretend we care a good deal about “Real Effort”, but the reality is VERY telling when you’re selling and pricing stuff.

Also I was told, to my face in a camera store, that digital photography wasn’t ‘real’ because you ‘just push a button’.

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Just for the joke of course.

And Tambo, if we made a battle game … of elderly people! (Lol) :laughing:

A+
Xierra

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Excuse me? I’m 49, contrary to popular belief people over 40 are NOT elderly.

Also, @Tambo I got banned from CEX in Sheffield City Centre last January for arguing with some fool who thought there was a lens on the BACK of a digital camera, there isn’t, well I’ve seen on them on some more expensive, more powerful ones but not the cheap 20 quid tat they sell, and I got the camera I was trying to resell from them in the first place about 6 months previous.

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I’ve been hanging around my 5yo & 4yo nieces too long, as far as they’re concerned 50 (my age) is practically Jurassic :smiley:

Sheffield @RichTheGameDeveloper? What’s the national video game museum like?
I thought about taking my son there for his birthday!
But they charge entry …which is a red flag for me…even on my sons birthday :birthday:

It’s pretty good, but to be fair it’s not the cheapest.

However, just down the road there’s the Extra Life Gaming Lounge, the coffee’s not bad, and they have retro and modern consoles that are free to play.

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