Can you post events that deal with the player movement?
If the same issue occurs with earlier versions of GDevelop, it suggests that maybe it’s your events that could be causing the issue. Because there’s no one else who’s reported this problem.
I feel like some layers are bugged. I have GD tilemaps that go semi transparent when dragging the camera past a certain point. Then when I pan back again it goes opaque. Or similar thing with zooming, zoom in, it goes part transparent. It can be different tile maps that do this. But if I put it on another layer it’s fine. Or make a new layer and that bugs too. There’s no layer effects on the relevant layers. I’ve restarted GD, made no difference. Sorry if it’s unrelated but the trigger seems similar.
Nope. I even converted everything to use LDTK maps instead. And still had the same problem. It was also a problem when doing a wifi preview on my phone. Eventually I changed everything back to the GD tilemaps cos I like them better. At the moment, I don’t have the problem but I don’t know why or exactly when it changed as I’ve been working on an experimental thing in a test project for a few days.
What is your lighting idea from?
Update:
Actually the opacity bug/problem is still happening for me.
Update 2
Ooh you’re right, it’s the lighting layer causing it. I moved all my lights to a different layer and deleted the lighting layer and made a new light object to force a new lighting layer to be made. The problem is still there, sigh.
I completed a major refactor of my code, including moving to a new scene with a new layer hierarchy. In this case everything loaded fine but during runtime the tilemaps starting appearing and disappearing again. I disabled all lights, checked my layers etc and nothing could fix it.
In desperation I tried the 3D box trick and it worked! Who knows what is going on here but there is certainly a complicated bug around lighting, tilemaps and 3D objects.
Wow, just as well it worked if even disabling the light layer didn’t.
Once again I’m working on a test project but I opened my main project with the 3d box yesterday to check something and the tilemap tranparency thing happened! Not at the usual predictable places though and I didn’t have time then to check it out further.