Base Layer Rendering Bug: Player + Objects Disappear When Moving Right

Hi everyone,

I’m working on a platformer in GDevelop and I keep running into a major issue across multiple levels.

The problem:

  • When I preview my game, everything works at first.
  • But when the player moves to the right and reaches a certain spot, the entire base layer disappears.
  • Only the UI and background textures remain visible.
  • This happens in Level 1, Level 3, and other scenes

What I’ve tried so far:

  • Disabled all effects (Drop Shadow, 3D, Glow, etc.)
  • Moved the player to other layers (UI, Gameplay). Sometimes it works, but then the player is invisible or hidden.
  • Turned off “render layers as separate textures.”
  • Checked that all objects are on valid layers.
  • Tested in older GDevelop versions:
    • Old version → level shows, but some sprites/animations are missing.
    • New version → level disappears when moving right.

Debugger findings:

  • Objects still exist in the Debugger “Objects” tab when they disappear → suggests a rendering bug (not deletion).
  • Console logs show errors like:
    • drop-shadow-pixi-filter.js parameter warnings.
    • RenderTexture created for every layer.

My suspicion:
This seems like a (Base Layer rendering issue) with newer GDevelop builds, possibly related to render textures or effects.

Questions:

  • Is this a known bug with the base layer?
  • Should I avoid placing gameplay objects on the base layer and always use a custom “Gameplay” layer?
  • Any workarounds until the engine team fixes it?
  • My project has multiple layers: Background, Semi-Middleground, Foreground, UI, etc.

Thanks for any help :pray: My whole project depends on this, so I’d really appreciate some direction.

Hi!

Is your first project with GD?
If not, have you tested other GD project and constated the same problem?

A+
Xierra

Can you post events that deal with the player movement?

If the same issue occurs with earlier versions of GDevelop, it suggests that maybe it’s your events that could be causing the issue. Because there’s no one else who’s reported this problem.

I feel like some layers are bugged. I have GD tilemaps that go semi transparent when dragging the camera past a certain point. Then when I pan back again it goes opaque. Or similar thing with zooming, zoom in, it goes part transparent. It can be different tile maps that do this. But if I put it on another layer it’s fine. Or make a new layer and that bugs too. There’s no layer effects on the relevant layers. I’ve restarted GD, made no difference. Sorry if it’s unrelated but the trigger seems similar.

LayerGlitch