Bug: 3D Boxes and 3D Models with the 3D Physics Character behavior cannot detect collisions between one another properly.
Long story short: Gdevelop simply will not recognize basic collision between two 3D Physics Characters.
Two 3D Boxes on a plane. Each box has 3d Physics Character behavior.
Running one box into the other will (almost) never trigger a collision event except at strange angles/with no apparent rhyme or reason. I have tried the 3D Collision extension as well as the built-in Collision events and it does not matter.
Steps to reproduce
- Place two 3D Boxes (each with the 3D Physics Character behavior applied) on another 3D Box as the floor (with 3D Physics applied, Static mode)
- Assign the 3D Platformer Keyboard Mapper behavior to one box.
- Create a UI layer with a Text object on it.
- In the events sheet, check if your moveable box is colliding with the other. If so, have it set the text of the Text object to “It’s colliding!”
Every once in a while it will actually register the collision, but usually at incredibly odd angles or only after coming to a complete stop after pushing the other 3D Box.
Meanwhile, the 3D Box is still able to reliably detect collisions with NON-3D Physics Character objects, such as Static and Dynamic 3D Physics objects.



