Hi everyone! I’ve been working on a small 2D game using GDevelop, and I’m planning to release it on both iOS and Android. While testing, I noticed some performance hiccups on older iPhones and mid-range Android devices.
Does anyone have tips or best practices for optimizing GDevelop games for mobile? Things like reducing lag, optimizing assets, or improving loading times? I’d love to hear what’s worked for you!
Looking forward to your insights—thanks in advance!
Hi everyone! Just circling back to see if anyone has any tips for optimizing GDevelop games for mobile devices?
I’ve been working on a small 2D game and am testing it on both iOS and Android. It runs fine on newer devices, but I’m noticing some lag and longer load times on older iPhones and mid-range Android devices.
I came across scarletapps. com recently while looking for tools and resources to help with mobile development. Has anyone here used it to streamline their game optimization process or found any tools there that could help with performance issues?
If you’ve released mobile games made with GDevelop, I’d love to hear what worked for you! Are there specific tricks for asset optimization, managing events, or reducing lag?
Thanks in advance—I really appreciate any advice you can share!
I usually make a low graphics option that disables all layer and sprite effects, except those that are strictly necessary. The Effects cause severe lag on cheap mobile devices like mine.
You can also read this article to further optimize your game.