why is that to much work, that should be very easy
just drag all hitbox points of the sqaure in the edges of the sprite
why is that to much work, that should be very easy
just drag all hitbox points of the sqaure in the edges of the sprite
At a high level, keep in mind that all text objects and bbtext objects user the operating systemâs text renderer.
This means if you have a low resolution game and full screen/scale it up to a larger resolution display, the operating system does not change the rendering of the text at all. So you have basically a 0.5 inch picture of text being blown up to 5 inches. Itâs going to be blurry.
If youâre keeping the lower resolution, your best bet would be to switch over to using Bitmap Fonts and Bitmap text, as that doesnât use the OS text renderer, and scales the same way sprites would. You can read more about creating Bitmap Fonts on the wiki.
Ok
random text because I have to have more characters
Sorry, I missed the part of the inconsistent movement. If itâs still a problem post a pic or 2 of the events and weâll see if we can help you.
Iâm not sure how youâre doing it but have you seen the Marching Square behavior. Thereâs an example or template called Make destructible environments that looks similar to what youâre doing.
https://wiki.gdevelop.io/gdevelop5/extensions/marching-squares#make_destructible_environments
I have fixed it now kinda! I released the game as a beta on Game Jolt.
luminity.gamejolt.io/star-collector
Ok. I just tried it. Very nice. I see what youâre doing. How do you collect the stars?
Go to Game Jolt - Share your creations and scroll down to controls and then choose one of the games. The beta is the bigger game size and the other is just normal.
oh, i thought you said remake the box not the points. sorry
If you have an Nvidia graphics card, it may be the FX antialiasing turned on in the Nvidia control panel. I have had the same issue and I solved in this way, turning it off when working in Gdevelop.
I donât have a Nvidia graphics card