Blurry Objects In Game

why is that to much work, that should be very easy

just drag all hitbox points of the sqaure in the edges of the sprite

At a high level, keep in mind that all text objects and bbtext objects user the operating system’s text renderer.

This means if you have a low resolution game and full screen/scale it up to a larger resolution display, the operating system does not change the rendering of the text at all. So you have basically a 0.5 inch picture of text being blown up to 5 inches. It’s going to be blurry.

If you’re keeping the lower resolution, your best bet would be to switch over to using Bitmap Fonts and Bitmap text, as that doesn’t use the OS text renderer, and scales the same way sprites would. You can read more about creating Bitmap Fonts on the wiki.

Ok

random text because I have to have more characters

Sorry, I missed the part of the inconsistent movement. If it’s still a problem post a pic or 2 of the events and we’ll see if we can help you.

I’m not sure how you’re doing it but have you seen the Marching Square behavior. There’s an example or template called Make destructible environments that looks similar to what you’re doing.

https://wiki.gdevelop.io/gdevelop5/extensions/marching-squares#make_destructible_environments

I have fixed it now kinda! I released the game as a beta on Game Jolt.
luminity.gamejolt.io/star-collector

1 Like

Ok. I just tried it. Very nice. I see what you’re doing. How do you collect the stars?

Thanks for the information. It might help for my game.

#GDevelop
#Cialis Dosage

Go to Game Jolt - Share your creations and scroll down to controls and then choose one of the games. The beta is the bigger game size and the other is just normal.

oh, i thought you said remake the box not the points. sorry

If you have an Nvidia graphics card, it may be the FX antialiasing turned on in the Nvidia control panel. I have had the same issue and I solved in this way, turning it off when working in Gdevelop.

1 Like

I don’t have a Nvidia graphics card