Bug with multiplayer features

Describe the bug

When being any other player than the host in a multiplayer lobby, the game doesn’t connect you and kicks you giving the message “Could not connect to other players.”

image

It’s worth noting that when loading, the other player(s) icon(s) do not get a green outline signifying them connecting.

I’ve seen a few other people discuss this online as I’ve been looking for a solution, if I’m doing something wrong by any chance please let me know!

I should also clarify that from my own experience, joining a multiplayer game with 2 previews in 2 windows like this

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and joining the lobby that way works fine. I’ve only had trouble trying to actually play with friends.

Steps to reproduce

  • On any multiplayer game in GDevelop on the web, join a lobby.

  • Get one of your friends to join (I’m decently sure it has to be from another IP address)

  • Start the game

Share a very simple GDevelop project showing the bug

N/A, if you need an example project to test this out with, me and a friend used ArrowFight Multiplayer | Play on gd.games to see if it was just mine or not.

Thank you for the help! ːD

Can confirm this is happening for me as well. Not just in the editor when testing with two instances, but on the published version in GD.games. Identical bug.