Bug with Pathfinding and TileMap

If you use the Pathfinding on a object and a Pathfinding obstacle on a TileMap.
You can not go true small gaps between the TileMap.

If you’re using the newer tilemap object then the basic pathfinder doesn’t work with it but the Nav Mesh pathfinder behavior and it’s matching obstacle behavior does.

The basic pathfinder uses the object size of the obstacle object, so it would use the entire tilemap as the obstacle instead of the collision box of individual tiles. The Nav Mesh behavior uses the combined hitbox.

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