What I usually do is I create an object that I constantly center the camera on. Then I use forces to make it go to the player object and use object collisions to make limits. Instead of forces I guess you can use tweens or timedelta+lerp.
What I usually do is I create an object that I constantly center the camera on. Then I use forces to make it go to the player object and use object collisions to make limits. Instead of forces I guess you can use tweens or timedelta+lerp.