I made a UI background blur by making a big object by the same size as the camera have a render of the scene with blur effect using sprite snapshot extension into a sprite. Then disable the effect and mask the big object by the frame that should show the blur only.
This works, but not for multiple objects.
Am I banned from help?
I can see you. Im just not confident about my answer. I don’t think you can add multiple masks to the same object. At least, I wasn’t able to. I had to use multiple objects or instances. A, B and A, B
I added 2 instances of each object and then picked them in pairs through for each object and a collision condition.
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