I’m trying to make this perspective displacement map, kinda like a 3d cylinder shape.
Like the one in fnaf.
I want it exactly like this:
As you can see the stuff in the middle stays normal, the stuff near the bottom left and bottom right corner go down, and the stuff near the top left and the top right go up.
I tried so hard to make one. I found one make by somebody else here:
The problem with paint.net is that the gradient tool always fills the entire canvas and it’s too rough around the edges of it. In short, the paint.net gradient tool sucks.
I can’t figure out why the displacement map above doesn’t work.
So you use the selection too first to limit what gets filled. But better still, use the Reflected Linear gradient fill. Here’s an example of that, and it took all of 2 seconds :
Heh, a good craftsman doesn’t blame the tools. I think you lack understanding on how to use it.
That displacement map isn’t gonna work. First of all, it’s not the right size. Second of all it’s suppose to be gray and not aqua. I’m not sure if you were using that as an example, but the displacement map I’m looking for will look something similar to this:
Thank you so much! I don’t know if it works since I quit GDevelop and am using another game engine, but I’m very certain it does work judging by how confident you are! You are so much help for making this, I will be sure to save it in case I need it again!
Yeah, i know im a little late to reply lol. and yeah it works fine for me, just a little pixelated at higher scales so im trying to mess around with vector graphics to get rid of that.