I’m brand new to Gdevelop, but watching tutorial videos just don’t do it for me. I’ve always had issues with video tutorials. It’s hard for me to follow along, and I get discouraged very easily if I cannot get it right, but once I get too discouraged, I usually never pick it up again. I do not want that to happen with my first game.
I’m thinking I need someone to walk me through the process, such as on Discord, at least for the first game until I can get my confidence up and gain a better understanding to do it on my own.
Anyone want to help a beginner out?
There are a few guided lessons under the learn tab.
There are also a few tutorials that you read along with. There are a lot of templates as well under build.
https://wiki.gdevelop.io/gdevelop5/tutorials/tank-shooter/
https://wiki.gdevelop.io/gdevelop5/tutorials/roadrider/
https://wiki.gdevelop.io/gdevelop5/tutorials/nilarjun-space-shooter-draft/
It’s a lot to take in. I personally like Gdevelop better than the other apps. I love how it’s simplified. You don’t need to use a bunch of different files and almost everything is built in. There’s drawing, sound and a dialog system. Conditions are on 1 side and actions are on the other. There are a lot of extensions and behaviors that simplify things like physics, tweens, spawning, movement and other things. I’m amazed at what you can build with just a screen full of events.
What type of game are you interested in making? The 3D part is fairly new and is still growing. There’s more of a foundation for platform and top-down games but it can also do anything else like puzzle games, tower games, racing, quizzes, clicker, isometric and others.
There’s also this forum with people willing to help.
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Thanks for the reply. I’m thinking of a pinball type game, except with many different elements from traditional pinball. Another one I am wanting to make is a Q*Bert or Asteroids like game.
I’m very weary of tutorials, as I never remember what to do upon starting a new project. It’s like I go on autopilot and forget everything later. I tend to work better with some discussion involved, someone to give me pointers and tips and opposed to giving me a video or written tutorial sans interaction.