I know that GDevelop’s rotation is always by default on the center and the direction is always right to be forward. Is there anyway to place the pivot of an object, like the butt of the short width of a long rectangle?
It seems that gdevelop uses the centre point for rotation. This gives you an easy way to offset the axis without using manual positioning and math.
Just move the point wherever you wish, and when you change angle with Angle function, it should be around this new centre point.
Thank you for this info.
Welcome.