As for the Mario seconds, you don’t need to have the timer actually increasing at 0.4 of the actual rate, it’s just the output that needs to show this. So set the display timer = timer value * 0.4
Oh wow, I didn’t know that had been asked before. Also, I don’t know I would go about doing that with the current code I have. I’m not much of a coder, so I copied it from a YouTube video and changed the value to fit my needs:
Ok, that’s the same as it being 2.5 times the speed of the timer. In which case, use ToString(round(max(0, 400 - (TimerElapsedTime("TIME_COUNT")* 2.5)))).
So you start at 400, and take off the elapsed timer value until it gets to 0.