Checkpoint Chaser is a two-dimensional top-down racing game featuring four tracks (with additional tracks to be added) made using the built-in level editor.
This game features:
Very basic art (I am not an artist )
5 tracks
Local multiplayer (2 players)
Race against bots (up to 5)
Level editor (with built-in documentation)
Play custom levels (by pasting a level code made by you or anyone)
Sound effects made by me (some SFX are made by others)
Now that you’ve read the features list and the minimal description, why not try it? It’s free to play, and you can help me by telling me about a problem or asking for a new feature.
Ha, yes, once I found it. And that documentation is good.
Even with that information, it took a bit of searching to find it (the gear icon looks like an enemy from Xevious, it’s usage not what I expected). It’s more logical to place the question mark icon (or an “i”) on the editor screen, so the information is close at hand, so to speak, and just one click away.
A new bot system, now bots can go multiple paths instead of one path by using ray casts to detect an approachable node.
Thank you so much, @Keith_1357 and @MrMen, for the help with ray casts.
A new look and keyboard navigation system. The UI theme is now better and has been changed to be more usable. The level editor is much better, and the built-in documentation has been stylized to identify headers and make it more readable. The UI is accessible using keyboard (I only need to improve it because it doesn’t iterate between elements in an expected way).
Improved Accessibility options. The highlight player option now uses a better thickness for outlining the player to ensure that people with poor vision are able to see the player. Not only that, but highlighting the road makes the road brighter, and with the dim background option activated, it makes the road very visible.
The list above lists some notable features, not all of them.