Checkpoint Chaser, 2D Top-down Racing game

1.0 RELEASE IS OUT NOW FOR FREE

Checkpoint Chaser is a 2D top-down casual racing game, featuring cars that can jump and drift yet have no brakes!

This is a simple game, with short tracks to race on and bots to compete with. Additionally, you can use the same device to compete with your friend via local multiplayer.

I made this game because my favorite game by Gameloft became heavy reliant on paying 2 win.

1 Like

0.5.5
Fixed Many Bugs.

Details

Bugs fixed include:

  • -fixed engine sounds

  • -fix hole sounds

  • -fixed multiple bots instances not being able to jump properly

  • -fixes for Careful Jumps, and Sharp Turns

  • -fixed bots having some unfair advantages.

  • -fixed player controls

Instructions for what keys and mouse functions are on the level builder .

Instruction before game starts on what to avoid. I’m a bit slow and took a few run-ins into the brown block to realise I need to jump over it.

Something behind the text on the start screen (a darker area ideally) so the text is easier to read.

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Very useful feedback.

For this, the built-in docs do tell clearly pressing what does what. You can view it by clicking the gear icon then the question mark.

If you managed to build track, please consider sending it to me as a PM (Not clutter this topic or forum with random codes)

Ha, yes, once I found it. And that documentation is good.

Even with that information, it took a bit of searching to find it (the gear icon looks like an enemy from Xevious, it’s usage not what I expected). It’s more logical to place the question mark icon (or an “i”) on the editor screen, so the information is close at hand, so to speak, and just one click away.

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Version 0.5.6 Release Notes!!

  • Enhancements:

    • Increased text contrast with a dark background before race starts.
    • Improved Editor UI for easier access to documentation and clear identification of information.
    • Added a tutorial for Demo 1.
    • Modified movement for better performance in low and inconsistent frame rates.
    • Unified and streamlined race transitions with an option to disable.
    • Introduced power-ups and updated tracks to utilize them.
  • Bug Fixes:

    • Fixed issue with jump functionality in multiplayer.
    • Disabled crowd effects in low quality mode.
    • Fixed a popup issue in the Level Editor.
  • Content:

    • Added a new track.
    • NEW TRAILER! (In itch.io)

I am excited to tell you what will come to 0.5.7:

  • A new bot system, now bots can go multiple paths instead of one path by using ray casts to detect an approachable node.
    Thank you so much, @Keith_1357 and @MrMen, for the help with ray casts.

    • GIF showcasing the new bot system
  • A new look and keyboard navigation system. The UI theme is now better and has been changed to be more usable. The level editor is much better, and the built-in documentation has been stylized to identify headers and make it more readable. The UI is accessible using keyboard (I only need to improve it because it doesn’t iterate between elements in an expected way).

    • Screencastfrom2024-08-1420-25-12-ezgif.com-optimize
  • Improved Accessibility options. The highlight player option now uses a better thickness for outlining the player to ensure that people with poor vision are able to see the player. Not only that, but highlighting the road makes the road brighter, and with the dim background option activated, it makes the road very visible.

    • image

The list above lists some notable features, not all of them.

3 Likes

New update, 0.5.7

It took me a while to release this update, but hopefully other updates should not take this much.

  • New features:

    • Rebind controls for keyboard and mobile
    • Pause in-game
    • Redesigned ALL levels except Careful Jumps
    • Mark finished levels with a check
    • More accessibility options
    • Reset data button
  • Improved:

    • Level editor UX
    • Better documentation for Level editor
    • Better UI theme.
    • Slight movement changes
    • Better Bots
  • Fixed:

    • Too many bugs, I forgot to list them in the changelog.

And many more stuff that I also forgot to list in the changelog.

The next update will be bug fixes and some minor features, if any, to make sure these updates release faster.

You can play the game at:

  • gd.games (Not recommended, Slightly worse than the downloadable version)
  • itch io (Downloadable version)

Critical Update 0.5.8


  • Fixes

    • Mobile Controls
    • Engine sounds fix
  • Improved

    • Sound variation
    • Moving buttons

What is next?

Drifting, New and Improved Tracks, Better UI

You can play the game at:

  • gd.games (Online version, Not recommended, Slightly worse than the downloadable version)
  • itch io (Downloadable version)

The next big release…

I have been working on this game for more than 9 months.
This release will be the biggest release yet…
It will take a long time until it is finished.
My studies are slowing me down regarding development.

Notable changes:

  • Drifting
  • New transitions and animations
  • Results page overhaul
  • Results system rewrite
  • Wrong direction warning (Needs extra bit of work for false positives)
  • Track thumbnail
  • Best time for track
  • Records list for track
  • Better camera
  • Minor control tweaks
  • Minor bot tweaks.
  • Many Minor QoL (Quality of Life) tweaks
  • Too much bug fixes to the point I gave up listing them all

Video:

Try the beta:

Give me feedback!

After about a month, here are the changes to the development version of the game that is released as a public beta, the link is at the bottom.

  • Speed boost on respawn
  • Dedicated drift button for mobile (instead of double tapping steering arrows)
  • Forward button is now a toggle (on mobile)
  • Better and enhanced tutorial level
  • Camera zoom option
  • Medals!
  • Reordered UI
  • Better in-race leaderboard
  • Removed pixelation effect (crisp images, better performance)
  • Bug fixes
    • Fixed issues with “Turn and Ramp”, “Sprinkle of ZigZag”
    • Pause menu issues fixed (spam tapping resume, resuming earlier, animation issues)
    • Fixed issue with restarting (music overlapping issue)
    • Other (minor) bug fixes


Try the beta!

Hello v9um

I just saw the trailer and what i can say about, is that is GREAT!
This is a good game.

A+

2 Likes

Thank you, I hope you try it.

Yes certainly very soon

A+

The 1.0 release is finished and is available to play!

After ~10 months of hard work, the 1.0 release has finally arrived!

I’m excited to tell you what changed.

The bots are now more competitive than before, they might sometimes cheat, but that’s okay :slight_smile:

Better art for power ups!

6 Tracks are included 4 New and 2 Improved.

Better transitions and animations, they are smooth yet fast!

Level editor is now improved, and the documentation for the level editor got much better. You can download it on itch io.

New blocks, Light emitter, Turret, and Movement Mod

New look for tracks, Night mode!

Not all of them are laggy i tested the levels (btw i love it! remember me the one who asked if u can make a replica of fc?) and all the ones before tough road to finish is not laggy for me, idk about the levels after that tho.

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Awesome, I am working on a new mini update with performance improvements, as for now, try downloading the game, it will run faster than using gd games or itch io web version.

Yes I do!

Thanks :smile:

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so i download it from itch?

lol np. :stuck_out_tongue_closed_eyes:

:palestinian_territories:

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Hello all!

What a pity that you did not incorporate the configuration of the keys of the deplacement in the setings!

Otherwise, a very good game certainly, in line (but better) of the Skymarks game on Amiga (early 90s)

A+
Xierra

2 Likes