Collision mask moves with touch event, not player sprite

I think we may be talking different things here. I assumed when you mentioned about dragging the player outside their boundary, you were using 2 objects - one for the image and one for the collision.


Yes, applying a force on an object to reach a position will create that wobble effect. This link explains why, and a potential fix.


What do you mean with boundaries?

And could you provide a screenshot of your events that move the sprite? Then we know what we’re working with.