Collision Mask not working with "Automatic collision mask activated" after changing animation

Hello! :wave:t2:

My example is using Platform Behavior Character with two animations using the automatic collision mask and only one event:

This is the result:
gif

If I remove the “Automatic collision mask activated” the bug not happens even if I set the “Automatic collision mas activated” back.

I won’t post more screenshots or gifs here, but I did other tests without platform behavior trying to collides the objects and the bug also occurred.

Thanks!

Getting the same bug, hopefully this gets fixed soon. Granted it doesn’t matter whether I change the animation it happens when the automatic collision mask is on either way.

Hey there, thanks for taking the time to report this.
I confirm I can reproduce it, I created an issue on Github to track this problem: Changing animation with automatic collision mask makes the collision mask non-effective · Issue #5499 · 4ian/GDevelop · GitHub

We’re investigating and working on a fix

Thanks, Clement!

Another issue related to the collision mask change in the new update 5.2.167 is that: The last update 5.2.167 disappeared with some options inside the editing of points

I don’t know if it’s more practical to investigate both together…

Thanks, it was indeed related to the same change. This will be fixed as well :+1: