Collision with the same instance

Ah, it’s to avoid getting blocked… Maybe you could set up a hitbox like this to avoid blocks:
image

This is what field of view is:


The angle setting is for that.
If you choose 0, the target needs to be in the exact direction of the viewer object for the condition rotated towards to be validated. If you choose 120, it would need to be in the 120° angle shown above.