it seems that the pause on change music doesn’t work if you use “pause the scene and start …”.
I want to:
play a music file at begin of scene 1
pause music play and pause the scene to scene 2
In scene 2, back to scene 1 and unpause music (no restart from begin).
But when I return to scene 1 the music doesn’t restart
Then music and sound flag are checked in all scenes:
If you try it changing the events with “play a music” to “play a sound”? Because Wiki advises:
“The music events are an older method of playing sound files, and in most cases does not buffer the audio. Due to this, it can lead to a slight pause when looping a sound file. These events are mostly kept for backwards compatibility, and are not recommended for use when building a new game”
Audio [GDevelop wiki]
@Rasterisko :you save me.
The solution is: