Creating a tilemap in LDtk which has tiles with an offset doesn't properly import into GDevelop

I’ve created a tilemap in LDTK. It has multiple layers and some of the layers have an offset of half the width and half the height of the tiles themselves.

Importing the tilemap in GDevelop, it seems like the editor doesn’t recognize said offsets and map is loaded as if all tiles have an offset of a 0.

Capture2
This is how it looks in LDtk.

Capture2
This is how it looks imported in GDevelop.

You can see the difference with the gray tiles in the top left corner.

I’m not a dev so i can’t answer about your problem.
But since 've tested both, imho you should switch to Tiled, that is more compatible, and is compatible with platform behaviour, it means collisions.