Hm. Those actions are very weird. And usually, the condition layout doesn’t matter. But, I think I may understand…
The “is down Button pressed” can be put anywhere from 1-3. It does not have an effect, it seems.
The “Trigger once” I have recently posted on the forum about. It actually matters whether it is at top or at bottom. It seems to be the best practice that you should just put it at the bottom, always.
Here is Arthuro’s explanation.
So it seems that conditions 1 and 3 are the culprit!
I think what happens is, if you do the PointXpointY one first, it does not know for which teleporter to check. I’m guessing it checks just the first one you made.
Meanwhile, if you use “PlayerHitBox in collision” first, then it will know which teleporter to check - the one that is in collision with the player.
This seems to be a common problem. If that’s the case, I hope the action gets rethought or documented in the wiki…