Different collision masks for different animations

I want to implement different masks for every animation. When i switch off “Share with all animations” in collision editor it becomes switched on automatically when i choose any other animation to edit. So there’s just no any sense in this switcher existence actually :smiley:

That is correct (and expected) behavior. That toggle is saved at the object level. you need to toggle it, then close out the collision editor (and object) for it to stay. You can then open it back up and it’ll be changed.

Otherwise when you go to another animation it reverts to whatever that animation currently has stored (which would be the prior setting).


Thank you. It works exactly like you described. :+1: