I wanted to make a racing game where the player can unlock cars and skins. I have some models but I want to keep them all in the same object to reduce lag and to make it so I dont have to pointlessly add tons of models to the game. It is a 3d game and the models have animations. Is there a way I can have them be changeable and have them have different stats based off the skin/car the player is using while keeping all the animations for each and having the different skins/cars have different stats.
-Thanks in advance
It’s always great to see how others approach these problems. The community here is usually pretty quick to help if you hit a wall with the data cleaning part. Keep at it!