For example, if you use a saw in three different sizes in your game, 100px, 150px and 200px. Do you have this sprite in three different sizes (Sprite Objects in Gdevelop) or do you have one size (one sprite object) and change the size in Gdevelop with properties for this Sprite?
Some differences in preformence to have three sprites in different sizes and not scale them inside Gdevelop compared to having one size that you scale inside Gdevelop to the three different sizes?
Any difference in image quality to scale it outside Gdevelop in an image processing program (PhotoShop, Gimp) and have three variants or scale it inside Gdevelop?