I have been working on a new, retro, coin-op classic inspired game project for a short while now and I am currently at the stage to have a three level demo uploaded to gd.games which can be played right here:
The aim of the game is to help Doug, the memorial garden gnome as he attempts to guide the Rainbow Ratto’s to safety, digging out pathways beneath a graveyard.
The game starts with 10 rats in total, each of a differing colour and they will appear out of one of multiple sewer pipes on each level.
Doug has to defeat the enemies to unlock the exit pipe and then guide the rats to it, for them to escape to the next level.
Ratto’s will die if they are hit by enemies or caught in traps, fire or explosions, and when they are gone, they are gone for good!
At the end of each level you are awarded bonus points for the amount of time remaining on the clock and number of rats rescued.
At your disposal are numerous objects which can be dug beneath to drop, ala Dig-Dug or Mr.Do!, on the enemy’s heads to squash them, at which point they will drop a yummy food pick-up to restore some of Doug’s lost health.
Coffins can be broken if dropped far enough to reward you with some treasure.
Also power-up items can be gained to dropping rocks or gems into clusters of three, something akin to Bejewelled or Candy Crush Saga… And these can give you bombs to drop or a bouncing orb, which currently only looks snazzy, but will stun the enemies for a short time in a future update.
Bombs will destroy some objects (Planned), enemies and Ratto’s so use them carefully!
Please try it out if it sounds like something you’d be interested in and let me know your thoughts…
Feedback is truly important to me, as I don’t want to steam ahead with features and gameplay that doesn’t resonate with players.
It’d be helpful to know if others think it’s enjoyable enough to play, otherwise I might get so caught up and blindsided by my own ideas that I can’t see beyond them!