Dragging Objects into Scene is inconsistent on mobile/touch on most recent update

Describe the bug

The engine doesn’t consistently drag Objects from the Objects panel into the scene with touch on the most recent update. Tested on iOS 26 iPad, reproduces in every project.

Steps to reproduce

  • Add Objects to Object panel

  • Drag Objects into Scene

  • Will most of the time not register or do anything, sometimes it works as expected

  • It works more consistently if you long press and then drag just before the context menu appears

I’ll add onto this that it appears touch handling has had a major regression across the board, dragging events, actions, expressions etc., basically anything that uses touch dragging seems to not detect consistently anymore at all. Sometimes it fights the scrolling other times it just does not detect. If you pause for a second, then click on to select whatever you want to drag, wait another second and then drag it’s more consistent but that isn’t a pleasant user experience and still not consistent. Especially for dragging events in the event sheets when the drag button/area lights up and it seems like you are dragging it but it just doesn’t work. It’s pretty difficult to use GDevelop on mobile currently

You are right something was off in the latest release, thanks for reporting.

This should be fixed in the next release: