Draw the scoring path

With the timer using
look when I rotate the cannon, it looks like a scatter line aim.
Even if the cannon is stopped, the appearance of the line aim comes as throws, not on a fixed line in appearance.


Is there anyone who can help with the solution?

Reduce the timer, to decrease the space between balls.

Here’s what I get, and yes, it does look a bit funny when you move the mouse around quickly:


If this doesn’t suit, I’d suggest searching the internet (StackOverflow is usually a good spot) for trajectory algorithms. It’ll be heavy on the maths side, but it’s the only other solution that will get you what you want. You’ll end up with an algorithm that uses time as one of the parameters to determine to X & Y position at any given instant.

It seems to me that I should learn a programming language to fix the cannonball method.
This is an option that I don’t have at the moment
I will look for a way via Gdevelop to fix the issue
If you have information about an extension that might make it easier for me, let me know.
well, thank you very much.