HISTORY
Hello, I would like to know if what I do is ok… I will explain all the details…
First I make a sprite in 3D paint (using a sheep sprite as a model or reference), after having my original sprites and continue cutting each sprite (I cut 1 by 1 and save them in a folder with a name and number to find them easily, for example “Grass S1”).
Second from the folder I import to Gdevelop 5 and place the Sprites (in this case it is a sheep Sprite from Grass Block, where I have the images of each loose Sprite) I add it as a Mosaic and platform behavior (again 1 in 1) where with piksel I edit it to remove the white background!
Third already with the sprites in the game the “mosaic” can only contain 1 Sprite, so this feels like I’m doing it wrong… is there a better method?
DOUBTS
1- Placing the Sprite sheeps directly and dividing them into independent sprites in Gdevelop with a piksel of 1 is better or more efficient, right? (That includes naming the files to keep it organized…)
2- Since it is a floor block, the “platform” behavior is adequate, but is it better to place it as a sprite instead of a mosaic? Is it better or worse? (The Grass Block varies in several Sprites depending on the blocks it has or does NOT have around it)
3- Could someone tell me if they follow more or less the same method or if there is a more effective method