so if most programming languages have an “else” function and most game engines (visual or not) also have an “else” function, then surely it must be useful enough to keep. Not only construct2, but also clickteam fusion has it. Game maker has it. After using it in game maker then going back to the event sheet in gdevelop, i see it’s merit and gdevelop’s way seems like an ugly workaround in situations where “else” would have nailed it right away.