The very first thing I made with GDevelop thanks to the help of the community was Not-A-Vania. Over the last year-ish I’ve learned a lot more about GDevelop, and advanced game making concepts in general.
In hopes of giving something back to the community, I’ve redone my original Not-A-Vania game as a full advanced platformer example. You can give it a try here: Not-A-Vania Redux by Silver-Streak
While the example itself is short (maybe a minute or two once you’re really good at it), the main goal is the project itself. I’ve done my best to order all of the events in a logical way, and comment them.
It contains a lot of advanced concepts, and should not be anyone’s first example they look at. However, it contains the following concepts and full comments around using them:
- Keyboard/Gamepad menu navigation
- A more advanced Finite State Machine
- Some basic enemy AIs
- A boss with multiple phases
- Small cutscenes
- Fade in/out
- Credits/Win screens
- Using a tilemap, including applying collisions
- Using Bitmap Fonts
I’ve also submitted it on github in hopes of it being added to the engine, but overall I hope people find it helpful. Let me know if you find anything super broken.