Hey, it’s a repost of the devblog, which I have here → https://www.reddit.com/r/ExpanseSpaceRpg/
If you intrested, check it for more devblogs there.
Expanse Space RPG game devblog vol.1
famous scifi quote “All these worlds are yours except Europa. Attempt no landing there.” Arthur C. Clarke, 1982.
A quick summary of the core gameplay features:
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This is an MMORPG mobile/browser game with asynchronous player movement. Players inhabit a living, persistent world. They can trade, build, scavenge, travel, and discover elements in that same world. They can see where they are and interact with each other as they would in a normal MMO. However, this is not in real time (actions are turn-based; see below for more information).
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Login System: Each player can fly one ship at a time with one account. However, they can use an automated ship to assist them with travel and other activities. Of course, players can use different ships for different activities. (See the Eve Online example.)
- Game world is shown as an 2d board where the player can move (fly) their spaceships and do game activities.
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Game is “ship-centric”; spaceship is the player’s main character in the game. Player moves it on a space system (mostly the Solar System).
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You can scan other players and find them on the map in real time, allowing you to interact with them (trade, fight NPCs, fight in PvP, etc.).
I will stop here for now. This is a basic information thread about the game I’m working on.
The next information will be more about the other core elements, but one step at a time. If anyone has any questions, is interested, or has any ideas, please comment and let me know. I’m doing this game as a hobby, not for commercial purposes.
“Building Better Worlds” for U ![]()
#indiegame #gamedev #scifi #rpg #turnbased
disclaimer
This devblog will provide more information about the game and help you decide whether it’s right for you. Additionally, I’m posting some visuals from an early prototype of the game, but please remember that nothing is final at this point.




