Explosion forces for non physics objects (like former character)/rocket jump extention

I had to do some weird workarounds to allow using a platformer character to work with the explosion forces extension, so I am requesting something to make it easier (i am using web one so if it could be officially supported that would be great
it would prob just be an action where you could set the explosion force, the radius, what object is affected, what object is the projectile, and if being in the air gives it more oomf