Fatal bug in Tilemap object?

Every time I try to run my project (which can remove tiles), I get segfault on GD’s part. I’ll send link to the project via PM to both 4ian and Victor since it is kinda secret project and I want to remain it that way for now.

//edit: Just checked, crash happens in compiled game as well.

Ok, I’ll check that :slight_smile:

Fixed in the next version.
It was caused by testing collision with empty tiles. :wink:

Please release “hotfix” version soon. This is serious bug and may turn people away from GD if present for long time.