Finally making my dream rogue like game

Hi,

So after nearly 20 games jams I am ready to tackle my biggest project. I am a big fan of rogue-likes, in particularly 20 mins till dawn. I have a small team of excellent artists and sound and coders, so we are really going to test ourselves and make a game at a commercial level for want of a better term.

We have created an initial game design document and a spreadsheet covering playtesting of games and highlighting what we like and don’t like, and started the progression tree.

I have created an initial playable demo, just focussing on the game feel first. I want the game’s development to be player-centric, not over-scope features that may or may not be wanted. All art is placeholders for now we are still working on the story and the art style.

We welcome all feedback, playtesters, and anyone who has made a large game, and wants to share experience, we are all hobbyists so learning all the time.

Game

GDD

Hey, checked it out and left you official feedback! I hadn’t checked out your design document before I did a quick playtest, that looks awesome please keep at it!

Awesome thank you very much.

Just an update. Probably like some of you who can code but have no artistic talent, you enter a project and charge ahead, but when it comes time to make it nice and juicy, you hit a wall. This has happened to many of my game jam entries. I did some research and found that the Vampire Survivors developer used an asset pack. So that’s what I am going to do. I found one I like, so I will build the game and theme/story around it. As the game and interest grow, I reckon it will be easy for my artist and musician associates to add value. It’s always hard to ask them at the start when there’s no real prototype. So should be some cool changes ahead.

What id say is, try adding a background or try to improve the UI of the starting scene. UX is really important.