Hello forum.
Today’s problem with the “FireBullet” extension
ruined my day.
The problem is that when the goblin attacks and when the “fire cooldown” is not set, the cooldown occurs anyway.
The goblin fires 6 bullets, pauses, and then fires again over and over again.
Normally it should fire every 0.1 seconds.
But when I delete the formula (bullet is in collision with redlock → delete bullet), the globlin fires smoothly every 0.1 second.
I also reset the computer and duplicated the scene, but the problem persists.
I repeated the same procedure in the new project and everything works smoothly there.
I also tried manually, but I see that the timers are probably broken. Instead of striking every second, it strikes every 2sec