lol hello,
I made a new game. I wanted to do something like this for a long time, and it finally happened. I choose to release it as early access, since I never did it before and I would like to know if it would help with the game’s development.
However, the game is pretty much done. It’s a single-player fishing game. You can fish in different areas/lakes/seas, and each one will give more or less chance of hooking fishes. When you caught a fish, you automatically catalog them, and you can keep track of that as well.
You can also sell your fish and buy new skins, hats and boats and properties. Some boats are bigger and can’t go through small lakes, but can carry more fishes (which means more money after!). The properties are not implemented yet, but I’m thinking about properties for storing boats and for decorating with in-game items…I don’t know yet.
If you don’t want to spend all your time fishing, you may buy a speed boat and travel across the map (which is kinda huge - about 28.000 x 6.000 pixels, with a 16x16 pixel character for reference) searching for items and cash.
Everything you do in the game, you can save your progress. I’m currently studying about doing online multiplayer with GDevelop, so this will be my focus from now on. Everything saved in the game (money, items, fishes catalogued), hopefully, will be transferable to multiplayer mode when (again, hopefully) it arrives! It will depend much on the receptivity of the game, for sure.
I’m kinda happy about this project to be honest. All my games I did so far was either a platforming or a adventure/rpg. In all cases the objectives were premeditated, which can be kinda boring. This one, though, it’s different. It’s more of a casual game…you can just travel and see the other landscapes, or grind it hard, it’s up to you, so I think this gives kinda of a good “casual” feeling about it. I don’t know if people are gonna like it, but for sure this is the game I most like by far (from the other four I’ve already made).
Here are some screenshots and trailer.
Trailer (I did with the final version that is going to be released on Steam - v1.0.0):
Screenshots (some are a little bit old, but the features are pretty much the same):
If you are interested, you can add it to your wishlist! The game will be available around May 16th.
Again, as always, thanks to GDevelop and GDevelop community for making this possible!