[Fixed] Activate behaviours

Is anyone else having this problem?
behaviours no showing up when looking to deactivate? - ‘this object has no behaviours’
i had to copy an event from another object and change the obect and behaviour to deactivate …pathfinding on enemy


Screenshot 2025-12-03 080644

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yes this is sort of happening to me, if i go on the action its like this.

but if i click yes, then click no it goes like this.

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ive only just started having this …might be due to the update?

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hmm, perhaps? gotta wait untill a leader/mod c’s this.

Thank you for reporting an issue. It should be fixed in the next release.

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