I don’t know how to describe it properly, after each action my jump sound and coin sound bugs sometimes, its like I hear the noisy version of first 0.1 sec of the jump sound or coin sound.
Its much more prominent if I select play a music(action)
I was sticking to 104 version, because sounds works fine in it, all the versions after have this.
Im worried because I can’t upload to Google Play with 104 version, I think not many people are experiencing this and is not fixed in the many updates.
I was about to publish my game and now this strange bug, I can’t seem to find a solution, please help
You can even try you self, with the event below but this forum does not allow audio files so, try a short jump sound
and press the button repeatedly fast till u get that annoying glitch sound. It happens 1 out of 20 times
I have both of my wav sounds with this problem, please give me your gmail, facebook or whatsapp, so I can send u the audio files and video of how it happens
I have tried converting to mp3 and increasing & decreasing the length of the track but still same
To make it more scientific it still happens on other devices I even installed new copy of Gdevelop on my Laptop
I also packaged apk on my android still same
Also please try this simple thing I won’t complain you again,
Try 3 different jump sounds created by Jfxr
And hit the button fast for 30 sec
It happens to me in almost every jump sound effect created from Jfxr
My game is about jumping, this is a big issue for me, Im about to publish my game jump up top next month.
I have no issue in 104 version, but as you know its not possible to upload to google play this that now
Just to give my experience, some times happen to me if the file is a .wav and you try to set the volume below 20 the sound plays but you can’t hear anything I don’t know why but it happens to me in some games.
Please note: you’re using the “Play the sound” action in your screenshot. You may very well be overloading the sound buffer since you’re playing everything on the same channel.
You should be using the “Play the sound on a channel” action, with each type of sound being a different channel. (Music on channel 0, menu sounds on channel 1, player hurt on channel 2, player attack on channel 3, enemy type 1 sounds on channel 4, etc).
I don’t know what to tell you. Spammed it while recording in OBS. There are no audio spikes despite hitting it fast enough that the sound never stops (except when I hit a key combo by accident). Even threw in the other sound presses to be sure.
My best guess is that it is a sound buffer issue, and some integrated audio has lower buffers available than others.
If a contributor can take a look with more input, maybe they can determine whether it’s fixable or an audio device compatibility issue.
I have no clue what might be causing this, but since it does not seem to be reproducible by everyone I’d say it probably isn’t a GDevelop problem but an issue with either your version of the Chrome/whatever browser you use’s WebAudio API implementation that is used by GDevelop to play sounds or your sound hardware.