So I’m making a pixel art game and I have the whole thing as Nearest Neighbour for a crisp pixel look, and everything looks perfect and sharp, except for one thing: tiled sprites.
I’ve tried so many different things, I know it has nothing to do with the image as I’ve tried with multiple sprites, and in the properties smoothing is turned OFF. It’s literally only when a it is a tiled sprite.
I have attached an example of a basic sky and a ground tile, on the left is tiled, and on the right is a normal sprite. You see the outline is blurry, and for the ground tile it has a weird outline on the border.
I’ve temporarily worked around it for now by just putting them as regular sprites next to each other but this is quite a headache when building levels, and I really need the tiled function to work when it comes to doing a scrolling background.
I’m using a Mac, don’t know if that’s relevant. Also I seem to be up to date, but no one else out there seems to be having the same issues?
Could it then be that your image size doesn´t match the size of your tiled sprite? I find it difficult to have images of the right size for chosen pixels and GD doesn’t seem to be that good on scaling…