I’m grymmjack (you can call me rick too, I won’t mind). I’m a friendly old nerd!
Let me unpack the title a bit:
Friendly: helpful, willing, open-minded, heart-driven, altruistic, optimistic, generous, enthusiastic.
Old: I’m 46 (I only mention “old” because it helps others relate, I love people of all ages equally)
Nerd: We all know this one! It’s why we’re all here! My nerdery started back in the mid-80s when I encountered my first home PC - a VIC20 (at an affluent little league buddies house (his dad was a dentist! they were not hurting for cash)). History can come after, but here is how it went in a single line:
VIC20 → (begged parents for computer) got an Apple ][e (platinum edition) later wished I got a ][gs (I picked the ][e because it “looked cooler”), used that ][e doing BASIC, some Machine Language (mostly BLOADing and BRUNing and keying in mag article code (even a macro-assembler spanning many pages!) and PEEKing and POKEing and CALLing things mysteriously trying to make sense of it all. I was only 8 then, but my teenage years up until I could afford a new computer were mostly spent on the ][e playing games, making text based arena fighters and character creation systems (PR#3! it was an enhanced 2e after all!) NES, SuperNES, and the arcades. I was a avid RPG nerd and played 1st edition AD&D, starting with the Basic D&D red book (before the boxed sets I think?) my Grandma got for me at a garage sale (I digress - this is the part where the oldness comes out as the older I get the more I ramble). Anyway I wrote BASIC mostly not much ML it was a little over my head back then, but I did try hard and learned some really very basic hexadecimal arithmetic using a great wire bound book. I spent years playing games and on the Apple ][ BBSes trading them (I generate nothing but good karma now, please don’t judge me! I pay for all my tools and software for the last 26 years). Anyway, only so far you can take text mode, but I had a lot of fun. I was fascinated by GBBS and ACOS language, and made so many make-believe systems that never saw the light of day. I eventually picked up a US Logic 486DX/2 with a 540MB HD and DOS 5.5 (but I bought the Peter Nortons DOS 6 Handbook and read it cover to cover year in advance while I saved the money for that beauty!) and first thing I did when I got it was back it up to tape (lol had a 250MB Colorado tape backup on that), format the disk, and install DOS 6 and Windows 3.11. Anyway more of the same, except this time BBSes were PC scene. I was blown away when I discovered that the text on the IBM clones could use colors (16 of them! plus flashing, plus background colors! plus all that high ASCII - I had been stuck with black and white monochromatic MouseText (which came on the 64k expansion and 80column card that sat in slot 3 of my ][e) for all my game creation until then, but we made due! I loved (thrived I think too, even dreamt at times) ASCII text mode and it was only natural then to get into ANSI art work.
Whoa… 1 line… right:
VIC20->Apple][e enhanced->486DX/2 66->P3->P6->(i forget how I got to this point if I’m honest->i7->hi!
Anyway…sorry! I share this because the entirety of my life after that moment of discovery with the VIC20 (my buddy BTW didn’t really like the computer, but that night I met I stayed up all night reading the manual and learning some BASIC and I was hooked.) My career today is due largely because of that one night, and my dad finally caving and working 3 months of overtime weekends to save for my Apple][e. Point is, as a result of all of this. The evolution went like this:
I’ve not yet published a game. Previous gaming engine experience I have includes: Construct 2, Construct 3, Game Maker 1.x, and Game Maker Studio 2, and a little GDevelop and a little Godot just recently in that chronology.
Obviously I love games and gaming, and I’ve yet to discover that one game that is the exact game I can play forever until I die and have nothing I would improve about it. The existing stuff out there is fantastic and there are so many games it’s hard to keep up! However, I am still having times where I think “huh, I can do this better”, or “this game would be perfect if only…”.
Most recently I have been playing Tales of Maj’eyal (after researching Dwarf Fortress and realizing, uh… not even possible to invest the time to learn this right now).
I have a desert-island mentality about the digital hoarding - buried in bundles happily, one day! one day! I will play them, review them, etc. hehe. Meanwhile I’m thinking about doing a lets play on Wasteland (the precursor to fallout). We just finished our basement so the family is stuffing me down there with all my toys.
A little about me:
I’m happily married for 11 years, have a 10 year old daughter, and 2 dogs (a french bulldog lady named Pheobe (yes like Final Fantasy) and she has many nick names! feebs or feebz is the most used, and an English bulldog named Stanley (yes like the hockey trophy; we rescued Stan and he came pre-configured with that name (nope I am not an avid sports enthusiast but I do like to drink the occasional beer and yell at the TV when important games are going on)).
A little about my nerdiness:
I work full-time in Ann Arbor, MI, and have a YouTube channel where I share interests like: Computer Music (bit by the early bug from Casio->MIDI->Trackers->DAWs->plugins you get the idea), and of course gaming! I am horrible at playing games of today because they aren’t games, they are lifestyles now. I have to plan my gaming, it’s a bit nuts how spoiled for choice I am with a bursting steam library (thanks bundle sites!) of games I’ve not even installed yet.
I like to help people
I am most in the zone when I’m able to be creative and express myself using a computer
Construct was great, and I bought a few Heartbeast courses and IfElseLearn courses and went through them dedicated style. I made this thing:
Jup Face Mansion and started making another thing (I can’t find the URL but it was with Construct3). I love the way Construct works and how fast it is.
I’m a programmer though, can’t make me not want to code things, and I always get to a point where I think man if I could just use an array instead… I was very pleased to see Construct adding JS in but also kind of poor and can’t really justify $50/yr for a license and mine just ran out. So I was looking for alternatives when I found Godot and OMG awesome, but then I found Sparckman on YouTube and his videos about GDevelop led me here.
GDevelop is fantastic and the idea of having a construct-like open source app will make the world a better place! Our children and their children will thank you as I am now: THANK YOU for this.
I kicked in with my wallet on the small $7/mo thing just to show my support but I also want to help in other ways.
I really love the system so far, and because the code behind the engine is right there for all on GitHub I know this isn’t a dead-end pursuit kind of thing. The choice of Godot vs. GDevelop is still there for me because I need to evolve a bit professionally and learn Python finally and it’s very easy to use gdscript. But GDevelop has JS built into it and the add-on system is so elegant and simple and HELPFUL it is hard to commit to anything! WHY ARE THERE SO MANY AWESOME THINGS THAT WANT TO EAT ALL OF MY TIME?!
Anyway, thanks for reading if you got this far.
DeviantArt: grymmjack (not maintained, dusty!)
16colors: I can share a link but I’m too new to get more than 2 links per post!
OK I’m going to stop rambling!
Old nerd standing by ready to be friendly!
OH and the reason I’m here is to try and add a card to the Trello board about documentation improvements - is there one already started? How are the documentation teams setup? I think I can help there!
I hope to make some tutorials (nothing as awesome as Sparckman or his many channels, most recent one GDevelop Vlogs) on my own channel and build some cool things! Mostly old nerdy things in a friendly way! LOL
I have an iPad and an Apple Pencil and make pixel art and stuff too, I’m bursting with ambition and have limited time (I did the math!) but that’s me.
Thank you to GDevelop(ers)! What a gift, truly grateful!