Game Develop 2.0.10540 ( Version de test )

Voilà une version de test de Game Develop : compilgames.net/dl/GD2010540.7z
EDIT : J’ai oublié d’inclure deux images, regardez en fin de message pour les télécharger et les rajouter.

Il s’agit d’une version “de test”, vu que je n’ai pas le temps de mettre en ligne une version complète avec SDK et version linux. Vous ne pourrez donc pas l’utiliser avec des extensions non officielles, mais si j’ai pas fait de grosses bourdes, je mettrai une version officielle en ligne, avec donc SDK et version linux.
Pour l’utiliser il suffit de décompresser l’archive quelque part, et de lancer GDEditor.exe ( Vous pouvez si vous le voulez écraser la version que vous avez d’installé par celle ci si vous n’utilisez pas d’extensions non officielles ).

Niveau changements :

-Correction d’une importante fuite de mémoire lorsque les évènements étaient modifiés.
-Amélioration de la vitesse de passage entre Edition/Aperçu dans l’éditeur de scènes : Les ressources ne sont plus rechargées entre chaque changement de mode.
-Amélioration de l’annulation au niveau de l’éditeur de scène ( Plus de temps d’attente et possibilité d’annuler une série de 10 ou 20 actions en même temps. )
-Ajout d’une fonction modulo.
Et surtout des corrections plus ou moins mineures :
-Correction du déplacement à la molette dans l’éditeur de scènes.
-Correction de l’affichage lors de l’aperçu ( légère déformation auparavant de l’image ).
-Correction de la boite de recherche d’évènements.
-Correction au niveau de la prise en compte du renommage des groupes et objets.
-Correction de la suppression d’objets dans un groupe.
-Correction du non enregistrement des groupes d’images.
-Correction de problèmes liés à certains objets avec des caractères spéciaux dans leur noms.
-Correction de l’exportation des sons et musiques.
-Correction de l’arrêt ou non des musiques au lancement d’une scène.

images.zip (7.28 KB)

Plus de problème de fuite mémoire de mon coté. Ou alors, si minime que je ne l’ai pas remarqué. L’ensemble est plus réactif aussi.

Par contre, il manque une image de l’interface générale.

00:06:32: impossible d'ouvrir le fichier « res/history_clear16.png » (erreur 2 : le fichier spécifié est introuvable.) 00:06:32: Failed to load image from file "res/history_clear16.png".

J’éditerai au fur et à mesure de mes tests.

La musique est bien propagée d’une scène à l’autre. Par contre, les musiques ne sont pas jouées ingame, bien que présentes dans l’archive egd.
Recopiées dans le dossier du jeu compilé, mais même résultat : pas de musiques.
J’ai l’impression que les chemins d’accès ne sont pas remplacés dans le code des évènements. Le plus simple serait de supprimer la lettre du lecteur, et de les copier direct dans le dossier du jeu compilé en gardant la hiérarchie d’origine.

La compilation fichier unique ne marche pas. :stuck_out_tongue:

Un truc zarbi.
Lors d’un passage d’une scène à l’autre, puis un retour à cette même scène de départ, les chronomètres ne sont pas réinitialisés. Notamment la valeur “Temps écoulé depuis le début de la scène”, qui reprend là où la scène s’était arrêtée précédemment.
Cas classique, aller-retour écran-titre <-> options.

EDIT : autant pour moi, je croyais avoir réinitialisé toutes mes variables, mais certaines étaient passées au travers.

J’ai le même problème que mtarzaim : il manque une image.

C’est bizarre tiens ! mtarzaim a un problème et tu as le même… :astonished:

J’ai oublié deux images en effet : Voir mon premier post pour les télécharger.

J’ai testé, et j’ai remarqué (idem dans les version antérieurs) qu’une donnée sur les fonctions n’était pas stockée.
Il s’agit de “Oublier les objets concernés”, ce n’est pas sauvegardé et ça reviens sur “garder les objets concernés”. Et sinon moi j’ai un soucis. J’ai fermé le programme. Puis j’ai réouvert, j’ai voulu me rendre sur une scène, sauf qu’elle est vide, il n’y a plus de “fenêtre”, la zone n’existe plus :laughing:

En effet c’est corrigé.

Le soucis est toujours là ?

Etrange, car je viens de créer un jeu qui joue un son au démarrage :
En compilant le jeu en executable unique, d’une part la compilation ne pose pas de soucis et le jeu se lance correctement et d’autre part le son est bien joué ?

Et si tu supprimes/renomme ce son avant de lancer l’exécutable compilé ? :sunglasses:

Tant que le fichier son est présent sur le disque dur, le projet compilé jouera le son, puisque le chemin d’accès spécifié dans le projet reste valide.
Mais teste sur un autre PC, ou rends ce fichier son inaccessible, et le problème survient.

EDIT :

Pour le fichier unique, voilà ce que j’obtiens :
BugGDSFX.jpg

Et le fichier de debug qui va avec :

Clang output: In file included from C:\Users\Fogia\AppData\Local\Temp/GDTemporaries/0x112b7418events.cpp:12: In file included from Extensions/include/TextObject/TextObject.h:31: include/GDL/GDL/ResourceWrapper.h:11:7: warning: 'dllimport' attribute only applies to variables and functions class GD_API ResourceWrapper ^ <built-in>:133:16: note: instantiated from: #define GD_API __declspec(dllimport) ^ In file included from C:\Users\Fogia\AppData\Local\Temp/GDTemporaries/0x112b7418events.cpp:12: In file included from Extensions/include/TextObject/TextObject.h:31: include/GDL/GDL/ResourceWrapper.h:11:7: note: instantiated from: class GD_API ResourceWrapper ^ <built-in>:133:27: note: instantiated from: #define GD_API __declspec(dllimport) ^ In file included from C:\Users\Fogia\AppData\Local\Temp/GDTemporaries/0x112b7418events.cpp:12: In file included from Extensions/include/TextObject/TextObject.h:32: In file included from include/SFML/include/SFML/Graphics/Text.hpp:31: In file included from include/SFML/include/SFML/System/Resource.hpp:31: In file included from include/SFML/include/SFML/System/Lock.hpp:31: include/SFML/include/SFML/System/NonCopyable.hpp:41:7: warning: 'dllimport' attribute only applies to variables and functions class SFML_API NonCopyable ^ In file included from include/GDL/GDL\EventsCodePrecompiledHeader.h:11: In file included from include/GDL/GDL\..\..\SFML\include\SFML\System\Clock.hpp:31: include/SFML/include/SFML/Config.hpp:110:26: note: instantiated from: #define SFML_API __declspec(dllimport) ^ In file included from C:\Users\Fogia\AppData\Local\Temp/GDTemporaries/0x112b7418events.cpp:12: In file included from Extensions/include/TextObject/TextObject.h:32: In file included from include/SFML/include/SFML/Graphics/Text.hpp:31: In file included from include/SFML/include/SFML/System/Resource.hpp:31: In file included from include/SFML/include/SFML/System/Lock.hpp:31: include/SFML/include/SFML/System/NonCopyable.hpp:41:7: note: instantiated from: class SFML_API NonCopyable ^ In file included from include/GDL/GDL\EventsCodePrecompiledHeader.h:11: In file included from include/GDL/GDL\..\..\SFML\include\SFML\System\Clock.hpp:31: include/SFML/include/SFML/Config.hpp:110:37: note: instantiated from: #define SFML_API __declspec(dllimport) ^ In file included from C:\Users\Fogia\AppData\Local\Temp/GDTemporaries/0x112b7418events.cpp:12: In file included from Extensions/include/TextObject/TextObject.h:32: In file included from include/SFML/include/SFML/Graphics/Text.hpp:31: In file included from include/SFML/include/SFML/System/Resource.hpp:31: include/SFML/include/SFML/System/Lock.hpp:42:7: warning: 'dllimport' attribute only applies to variables and functions class SFML_API Lock : NonCopyable ^ In file included from include/GDL/GDL\EventsCodePrecompiledHeader.h:11: In file included from include/GDL/GDL\..\..\SFML\include\SFML\System\Clock.hpp:31: include/SFML/include/SFML/Config.hpp:110:26: note: instantiated from: #define SFML_API __declspec(dllimport) ^ In file included from C:\Users\Fogia\AppData\Local\Temp/GDTemporaries/0x112b7418events.cpp:12: In file included from Extensions/include/TextObject/TextObject.h:32: In file included from include/SFML/include/SFML/Graphics/Text.hpp:31: In file included from include/SFML/include/SFML/System/Resource.hpp:31: include/SFML/include/SFML/System/Lock.hpp:42:7: note: instantiated from: class SFML_API Lock : NonCopyable ^ In file included from include/GDL/GDL\EventsCodePrecompiledHeader.h:11: In file included from include/GDL/GDL\..\..\SFML\include\SFML\System\Clock.hpp:31: include/SFML/include/SFML/Config.hpp:110:37: note: instantiated from: #define SFML_API __declspec(dllimport) ^ In file included from C:\Users\Fogia\AppData\Local\Temp/GDTemporaries/0x112b7418events.cpp:12: In file included from Extensions/include/TextObject/TextObject.h:32: In file included from include/SFML/include/SFML/Graphics/Text.hpp:31: In file included from include/SFML/include/SFML/System/Resource.hpp:32: include/SFML/include/SFML/System/Mutex.hpp:47:7: warning: 'dllimport' attribute only applies to variables and functions class SFML_API Mutex : NonCopyable ^ In file included from include/GDL/GDL\EventsCodePrecompiledHeader.h:11: In file included from include/GDL/GDL\..\..\SFML\include\SFML\System\Clock.hpp:31: include/SFML/include/SFML/Config.hpp:110:26: note: instantiated from: #define SFML_API __declspec(dllimport) ^ In file included from C:\Users\Fogia\AppData\Local\Temp/GDTemporaries/0x112b7418events.cpp:12: In file included from Extensions/include/TextObject/TextObject.h:32: In file included from include/SFML/include/SFML/Graphics/Text.hpp:31: In file included from include/SFML/include/SFML/System/Resource.hpp:32: include/SFML/include/SFML/System/Mutex.hpp:47:7: note: instantiated from: class SFML_API Mutex : NonCopyable ^ In file included from include/GDL/GDL\EventsCodePrecompiledHeader.h:11: In file included from include/GDL/GDL\..\..\SFML\include\SFML\System\Clock.hpp:31: include/SFML/include/SFML/Config.hpp:110:37: note: instantiated from: #define SFML_API __declspec(dllimport) ^ In file included from C:\Users\Fogia\AppData\Local\Temp/GDTemporaries/0x112b7418events.cpp:12: In file included from Extensions/include/TextObject/TextObject.h:32: In file included from include/SFML/include/SFML/Graphics/Text.hpp:31: In file included from include/SFML/include/SFML/System/Resource.hpp:34: In file included from include/TDM-GCC-4.5.2/lib/gcc/mingw32/4.5.2/include/c++/cstddef:43: include/llvm/tools/clang/lib/Headers/stddef.h:52:9: warning: 'offsetof' macro redefined #define offsetof(t, d) __builtin_offsetof(t, d) ^ include/GDL/GDL\..\..\TDM-GCC-4.5.2\lib\gcc\mingw32\4.5.2\include\stddef.h:411:9: note: previous definition is here #define offsetof(TYPE, MEMBER) __builtin_offsetof (TYPE, MEMBER) ^ In file included from C:\Users\Fogia\AppData\Local\Temp/GDTemporaries/0x112b7418events.cpp:12: In file included from Extensions/include/TextObject/TextObject.h:32: In file included from include/SFML/include/SFML/Graphics/Text.hpp:32: include/SFML/include/SFML/System/String.hpp:43:7: warning: 'dllimport' attribute only applies to variables and functions class SFML_API String ^ In file included from include/GDL/GDL\EventsCodePrecompiledHeader.h:11: In file included from include/GDL/GDL\..\..\SFML\include\SFML\System\Clock.hpp:31: include/SFML/include/SFML/Config.hpp:110:26: note: instantiated from: #define SFML_API __declspec(dllimport) ^ In file included from C:\Users\Fogia\AppData\Local\Temp/GDTemporaries/0x112b7418events.cpp:12: In file included from Extensions/include/TextObject/TextObject.h:32: In file included from include/SFML/include/SFML/Graphics/Text.hpp:32: include/SFML/include/SFML/System/String.hpp:43:7: note: instantiated from: class SFML_API String ^ In file included from include/GDL/GDL\EventsCodePrecompiledHeader.h:11: In file included from include/GDL/GDL\..\..\SFML\include\SFML\System\Clock.hpp:31: include/SFML/include/SFML/Config.hpp:110:37: note: instantiated from: #define SFML_API __declspec(dllimport) ^ In file included from C:\Users\Fogia\AppData\Local\Temp/GDTemporaries/0x112b7418events.cpp:12: In file included from Extensions/include/TextObject/TextObject.h:32: In file included from include/SFML/include/SFML/Graphics/Text.hpp:33: In file included from include/SFML/include/SFML/Graphics/Drawable.hpp:33: include/SFML/include/SFML/Graphics/Matrix3.hpp:43:7: warning: 'dllimport' attribute only applies to variables and functions class SFML_API Matrix3 ^ In file included from include/GDL/GDL\EventsCodePrecompiledHeader.h:11: In file included from include/GDL/GDL\..\..\SFML\include\SFML\System\Clock.hpp:31: include/SFML/include/SFML/Config.hpp:110:26: note: instantiated from: #define SFML_API __declspec(dllimport) ^ In file included from C:\Users\Fogia\AppData\Local\Temp/GDTemporaries/0x112b7418events.cpp:12: In file included from Extensions/include/TextObject/TextObject.h:32: In file included from include/SFML/include/SFML/Graphics/Text.hpp:33: In file included from include/SFML/include/SFML/Graphics/Drawable.hpp:33: include/SFML/include/SFML/Graphics/Matrix3.hpp:43:7: note: instantiated from: class SFML_API Matrix3 ^ In file included from include/GDL/GDL\EventsCodePrecompiledHeader.h:11: In file included from include/GDL/GDL\..\..\SFML\include\SFML\System\Clock.hpp:31: include/SFML/include/SFML/Config.hpp:110:37: note: instantiated from: #define SFML_API __declspec(dllimport) ^ In file included from C:\Users\Fogia\AppData\Local\Temp/GDTemporaries/0x112b7418events.cpp:12: In file included from Extensions/include/TextObject/TextObject.h:32: In file included from include/SFML/include/SFML/Graphics/Text.hpp:33: include/SFML/include/SFML/Graphics/Drawable.hpp:62:7: warning: 'dllimport' attribute only applies to variables and functions class SFML_API Drawable ^ In file included from include/GDL/GDL\EventsCodePrecompiledHeader.h:11: In file included from include/GDL/GDL\..\..\SFML\include\SFML\System\Clock.hpp:31: include/SFML/include/SFML/Config.hpp:110:26: note: instantiated from: #define SFML_API __declspec(dllimport) ^ In file included from C:\Users\Fogia\AppData\Local\Temp/GDTemporaries/0x112b7418events.cpp:12: In file included from Extensions/include/TextObject/TextObject.h:32: In file included from include/SFML/include/SFML/Graphics/Text.hpp:33: include/SFML/include/SFML/Graphics/Drawable.hpp:62:7: note: instantiated from: class SFML_API Drawable ^ In file included from include/GDL/GDL\EventsCodePrecompiledHeader.h:11: In file included from include/GDL/GDL\..\..\SFML\include\SFML\System\Clock.hpp:31: include/SFML/include/SFML/Config.hpp:110:37: note: instantiated from: #define SFML_API __declspec(dllimport) ^ In file included from C:\Users\Fogia\AppData\Local\Temp/GDTemporaries/0x112b7418events.cpp:12: In file included from Extensions/include/TextObject/TextObject.h:32: In file included from include/SFML/include/SFML/Graphics/Text.hpp:34: In file included from include/SFML/include/SFML/Graphics/Font.hpp:34: include/SFML/include/SFML/Graphics/Glyph.hpp:41:7: warning: 'dllimport' attribute only applies to variables and functions class SFML_API Glyph ^ In file included from include/GDL/GDL\EventsCodePrecompiledHeader.h:11: In file included from include/GDL/GDL\..\..\SFML\include\SFML\System\Clock.hpp:31: include/SFML/include/SFML/Config.hpp:110:26: note: instantiated from: #define SFML_API __declspec(dllimport) ^ In file included from C:\Users\Fogia\AppData\Local\Temp/GDTemporaries/0x112b7418events.cpp:12: In file included from Extensions/include/TextObject/TextObject.h:32: In file included from include/SFML/include/SFML/Graphics/Text.hpp:34: In file included from include/SFML/include/SFML/Graphics/Font.hpp:34: include/SFML/include/SFML/Graphics/Glyph.hpp:41:7: note: instantiated from: class SFML_API Glyph ^ In file included from include/GDL/GDL\EventsCodePrecompiledHeader.h:11: In file included from include/GDL/GDL\..\..\SFML\include\SFML\System\Clock.hpp:31: include/SFML/include/SFML/Config.hpp:110:37: note: instantiated from: #define SFML_API __declspec(dllimport) ^ In file included from C:\Users\Fogia\AppData\Local\Temp/GDTemporaries/0x112b7418events.cpp:12: In file included from Extensions/include/TextObject/TextObject.h:32: In file included from include/SFML/include/SFML/Graphics/Text.hpp:34: In file included from include/SFML/include/SFML/Graphics/Font.hpp:35: In file included from include/SFML/include/SFML/Graphics/Texture.hpp:32: include/SFML/include/SFML/Window/GlResource.hpp:40:7: warning: 'dllimport' attribute only applies to variables and functions class SFML_API GlResource ^ In file included from include/GDL/GDL\EventsCodePrecompiledHeader.h:11: In file included from include/GDL/GDL\..\..\SFML\include\SFML\System\Clock.hpp:31: include/SFML/include/SFML/Config.hpp:110:26: note: instantiated from: #define SFML_API __declspec(dllimport) ^ In file included from C:\Users\Fogia\AppData\Local\Temp/GDTemporaries/0x112b7418events.cpp:12: In file included from Extensions/include/TextObject/TextObject.h:32: In file included from include/SFML/include/SFML/Graphics/Text.hpp:34: In file included from include/SFML/include/SFML/Graphics/Font.hpp:35: In file included from include/SFML/include/SFML/Graphics/Texture.hpp:32: include/SFML/include/SFML/Window/GlResource.hpp:40:7: note: instantiated from: class SFML_API GlResource ^ In file included from include/GDL/GDL\EventsCodePrecompiledHeader.h:11: In file included from include/GDL/GDL\..\..\SFML\include\SFML\System\Clock.hpp:31: include/SFML/include/SFML/Config.hpp:110:37: note: instantiated from: #define SFML_API __declspec(dllimport) ^ In file included from C:\Users\Fogia\AppData\Local\Temp/GDTemporaries/0x112b7418events.cpp:12: In file included from Extensions/include/TextObject/TextObject.h:32: In file included from include/SFML/include/SFML/Graphics/Text.hpp:34: In file included from include/SFML/include/SFML/Graphics/Font.hpp:35: In file included from include/SFML/include/SFML/Graphics/Texture.hpp:33: include/SFML/include/SFML/Graphics/Image.hpp:45:7: warning: 'dllimport' attribute only applies to variables and functions class SFML_API Image ^ In file included from include/GDL/GDL\EventsCodePrecompiledHeader.h:11: In file included from include/GDL/GDL\..\..\SFML\include\SFML\System\Clock.hpp:31: include/SFML/include/SFML/Config.hpp:110:26: note: instantiated from: #define SFML_API __declspec(dllimport) ^ In file included from C:\Users\Fogia\AppData\Local\Temp/GDTemporaries/0x112b7418events.cpp:12: In file included from Extensions/include/TextObject/TextObject.h:32: In file included from include/SFML/include/SFML/Graphics/Text.hpp:34: In file included from include/SFML/include/SFML/Graphics/Font.hpp:35: In file included from include/SFML/include/SFML/Graphics/Texture.hpp:33: include/SFML/include/SFML/Graphics/Image.hpp:45:7: note: instantiated from: class SFML_API Image ^ In file included from include/GDL/GDL\EventsCodePrecompiledHeader.h:11: In file included from include/GDL/GDL\..\..\SFML\include\SFML\System\Clock.hpp:31: include/SFML/include/SFML/Config.hpp:110:37: note: instantiated from: #define SFML_API __declspec(dllimport) ^ In file included from C:\Users\Fogia\AppData\Local\Temp/GDTemporaries/0x112b7418events.cpp:12: In file included from Extensions/include/TextObject/TextObject.h:32: In file included from include/SFML/include/SFML/Graphics/Text.hpp:34: In file included from include/SFML/include/SFML/Graphics/Font.hpp:35: include/SFML/include/SFML/Graphics/Texture.hpp:47:7: warning: 'dllimport' attribute only applies to variables and functions class SFML_API Texture : public Resource<Texture>, GlResource ^ In file included from include/GDL/GDL\EventsCodePrecompiledHeader.h:11: In file included from include/GDL/GDL\..\..\SFML\include\SFML\System\Clock.hpp:31: include/SFML/include/SFML/Config.hpp:110:26: note: instantiated from: #define SFML_API __declspec(dllimport) ^ In file included from C:\Users\Fogia\AppData\Local\Temp/GDTemporaries/0x112b7418events.cpp:12: In file included from Extensions/include/TextObject/TextObject.h:32: In file included from include/SFML/include/SFML/Graphics/Text.hpp:34: In file included from include/SFML/include/SFML/Graphics/Font.hpp:35: include/SFML/include/SFML/Graphics/Texture.hpp:47:7: note: instantiated from: class SFML_API Texture : public Resource<Texture>, GlResource ^ In file included from include/GDL/GDL\EventsCodePrecompiledHeader.h:11: In file included from include/GDL/GDL\..\..\SFML\include\SFML\System\Clock.hpp:31: include/SFML/include/SFML/Config.hpp:110:37: note: instantiated from: #define SFML_API __declspec(dllimport) ^ In file included from C:\Users\Fogia\AppData\Local\Temp/GDTemporaries/0x112b7418events.cpp:12: In file included from Extensions/include/TextObject/TextObject.h:32: In file included from include/SFML/include/SFML/Graphics/Text.hpp:34: include/SFML/include/SFML/Graphics/Font.hpp:50:7: warning: 'dllimport' attribute only applies to variables and functions class SFML_API Font : public Resource<Font> ^ In file included from include/GDL/GDL\EventsCodePrecompiledHeader.h:11: In file included from include/GDL/GDL\..\..\SFML\include\SFML\System\Clock.hpp:31: include/SFML/include/SFML/Config.hpp:110:26: note: instantiated from: #define SFML_API __declspec(dllimport) ^ In file included from C:\Users\Fogia\AppData\Local\Temp/GDTemporaries/0x112b7418events.cpp:12: In file included from Extensions/include/TextObject/TextObject.h:32: In file included from include/SFML/include/SFML/Graphics/Text.hpp:34: include/SFML/include/SFML/Graphics/Font.hpp:50:7: note: instantiated from: class SFML_API Font : public Resource<Font> ^ In file included from include/GDL/GDL\EventsCodePrecompiledHeader.h:11: In file included from include/GDL/GDL\..\..\SFML\include\SFML\System\Clock.hpp:31: include/SFML/include/SFML/Config.hpp:110:37: note: instantiated from: #define SFML_API __declspec(dllimport) ^ In file included from C:\Users\Fogia\AppData\Local\Temp/GDTemporaries/0x112b7418events.cpp:12: In file included from Extensions/include/TextObject/TextObject.h:32: include/SFML/include/SFML/Graphics/Text.hpp:45:7: warning: 'dllimport' attribute only applies to variables and functions class SFML_API Text : public Drawable ^ In file included from include/GDL/GDL\EventsCodePrecompiledHeader.h:11: In file included from include/GDL/GDL\..\..\SFML\include\SFML\System\Clock.hpp:31: include/SFML/include/SFML/Config.hpp:110:26: note: instantiated from: #define SFML_API __declspec(dllimport) ^ In file included from C:\Users\Fogia\AppData\Local\Temp/GDTemporaries/0x112b7418events.cpp:12: In file included from Extensions/include/TextObject/TextObject.h:32: include/SFML/include/SFML/Graphics/Text.hpp:45:7: note: instantiated from: class SFML_API Text : public Drawable ^ In file included from include/GDL/GDL\EventsCodePrecompiledHeader.h:11: In file included from include/GDL/GDL\..\..\SFML\include\SFML\System\Clock.hpp:31: include/SFML/include/SFML/Config.hpp:110:37: note: instantiated from: #define SFML_API __declspec(dllimport) ^ In file included from C:\Users\Fogia\AppData\Local\Temp/GDTemporaries/0x112b7418events.cpp:12: Extensions/include/TextObject/TextObject.h:49:7: warning: 'dllimport' attribute only applies to variables and functions class GD_EXTENSION_API TextObject : public Object ^ <built-in>:134:26: note: instantiated from: #define GD_EXTENSION_API __declspec(dllimport) ^ In file included from C:\Users\Fogia\AppData\Local\Temp/GDTemporaries/0x112b7418events.cpp:12: Extensions/include/TextObject/TextObject.h:49:7: note: instantiated from: class GD_EXTENSION_API TextObject : public Object ^ <built-in>:134:37: note: instantiated from: #define GD_EXTENSION_API __declspec(dllimport) ^

Pour les sons en effet le chemin n’est pas mis à jour, je vais regarder le problème.

Pour la compilation en fichier unique, utilise tu une icône personnalisé ? Si oui, le problème vient peut être de là.

Ce fichier n’est nécessaire que quand Game Develop le spécifie explicitement, dans tous les autres cas il ne contient que quelques informations sans importances :slight_smile:

Bien, je le note.

J’utilise une icône personnalisée, qui est bien prise en compte lors de la compil simple.
D’où vient le problème pour le fichier unique ?

OK.

Je ne sais pas exactement, il semblerait que la méthode que j’utilise pour modifier l’icône ne soit pas apprécié de l’exécutable unique. :neutral_face:

Bah.
De toute façon, la compil unique ne me servira à rien, vu que je dois ajouter des fichiers externes (notamment le fichier de dialogues et de sauvegardes en xml) aux fichiers standards du jeu.
:laughing:

Oui, pourquoi, tu ne l’as pas ?

J’ai corrigé le problème des sons et musiques à la compilation.

J’ai corrigé ( dans l’avant dernière version je crois ou quelque part par là ) le problème lié au répertoire d’exécution des jeux compilés en exécutable unique. Ceux ci fonctionnent donc maintenant correctement avec les fichiers externes. :slight_smile:

Non, enfin je ne vois pas quel est exactement ce qui se passe. Tu peux peut être faire une copie d’écran ?
Si ça semble lié à l’interface de GD, tu peux aller éditer le fichier d’options ( TonDossierPersonnel/.Game Develop/options.cfg ) et supprimer tout ce qui est écrit dans [Workspace].

D’accord, je vais aller jeter un coup d’oeil, après j’ai désinstallé la version de test, donc je vais la réinstaller et je te fais ça (pour demain sans doute).

Bon ben. Y a plus qu’à faire péter une nouvelle version de test, alors.
Histoire de juger sur pièce si on tient la version ultime de GD2. :sunglasses: