I’ve uploaded a testing version of Game Develop, to ensure that there is no major bug before releasing an “official” version which can be download from the website :
compilgames.net/dl/gd2211073.exe ( Windows version )
compilgames.net/dl/gd2211073.7z ( Windows without installer )
compilgames.net/dl/gd2211073.tar.lzma ( Linux version )
Changes :
-New project dialog with predefined templates for creating a new game.
-New action to separate objects from obstacles, using collisions masks: Try the “Space marine” template. The old actions to separate objects are deprecated: They still works but are not shown in the actions list.
-The interface of some windows have been updated ( See the compilation window ) so as to make them cleaner and more efficient.
-The images bank editor has been updated with a property grid: You can for example edit the properties of several images at the same time.
-No more “Save into portable mode”: When you save a game into a new directory, Game Develop automatically asks you if you also want to copy the resources into this directory.
-Updated SFML library used by GD for multimedia tasks. This can solve issues with Intel graphics chipset.
-English is now the default language of GD ( i.e : English sentences are now hardcoded in GD source code and are not translated from French ). This should solve issues with some strings which were showing strange characters.
-The options of the IDE are kept after a new installation.
-Fixed bad positionnement of objects after pasting them.
-Added option to change the font of the events editor.
-GD warns that events can not be modified during a preview.
-Added “Animation is over” condition for Sprite objects.
-Various fixes.
Known bugs :
-Texts selection boxes are badly aligned in the scene editor.
-Sounds of templates Eternity Under Fire and Racing Game are missing.
-Help on the wiki is not updated, and the tutorial is also outdated.