By the way, files are now hosted by GitHub (when you download from compilgames.net, buttons redirect to the files hosted on GitHub), so you can benefit from a full speed download instead of relying on the server that host the website which has quite poor performances.
Thank you. Any idea when support for things like accelerometer and iaps/ads will arrive? Because unless you got some high profile game, selling it for money won’t give you much on mobiles, here iaps/ads are the way to go.
thank you for the update!!
The linux version still has the good old linux related bugs (posted at the right section of the forum) . I wish some linux dev could tackle them