Hello everyone!
I have a game here that ive been working on for some time. Would love to have some of you try it out and get your feedback. Right now the game is best fit as a desktop game but we are working on the mobile version.
Here are the controls
Use the arrows to go back and forth. Up arrow to go up ladders. Pressing the Down Arrow while pressing R arrow or Left Arrow at the same time initaites a slide that the character will do which can be used to get around tough enemies. You can only do this once every 5 seconds.
Space bar is jump
Z button is your dynamite
X button is your sword
C button is your gun
There is a shop owner that you can visit in the game and resupply on ammo and health. You have to stand over the shop for 2 seconds to go into the shop.
There is also a treasure chest hidden on each level with a key you have to find to unlock it.
Right now we have only three playable levels.
Here is the link to the game: gd.games game build
Here is a basic questionarre.
- How would you rate the overall gameplay experience?
- Excellent
- Good
- Average
- Poor
- Very Poor
-
What aspects of the gameplay did you enjoy the most?
-
What aspects of the gameplay did you enjoy the least?
-
Did you encounter any issues with game mechanics (e.g., controls, physics, AI behavior)?
- Yes
- No
If yes, please describe:
- How would you rate the overall graphics and visual quality?
- Excellent
- Good
- Average
- Poor
- Very Poor
- Did you notice any graphical issues ?
- Yes
- No
If yes, please describe:
-
How would you describe the art style and visual design?
-
How would you rate the overall audio quality (music, sound effects, voice acting)?
- Excellent
- Good
- Average
- Poor
- Very Poor
- Did you encounter any audio issues
- Yes
- No
If yes, please describe:
-
How well did the audio contribute to the game’s atmosphere and immersion?
-
Did you encounter any bugs or technical issues while playing?
- Yes
- No
If yes, please describe in detail:
- Were any of these issues game-breaking or severely impacted your experience?
- Yes
- No
If yes, please describe:
- How likely are you to replay the game?
- Very Likely
- Likely
- Neutral
- Unlikely
- Very Unlikely
- What aspects of the game contribute to its replay value?
- Did the game maintain your interest throughout?
- Yes
- Somewhat
- No
If no, please explain:
- Any additional comments or thoughts?
Thank you!
2 Likes
**How would you rate the overall game-play experience?**
Slightly better then average.
Felt hyper-hectic but warmly stabilized in a sheltered tainted way;
Am exploring similar but different environments at any given moment;
not quite sure; what's going on; do know that am collecting coins;
do know there is a survival system of sorts; but it's all whilst maintaining
a sense of distracted mystery and need of urgency as am thwarted by
inner and outer motioned sensations am attracted to understand....
It leaves me; feeling enthralled but amidst of wanting a safety network
so am able to comprehend; the flavorful pleasurable experiences; i am after.
Am a proponent of enthralling discovery and mystery in video-games; this seemed to hint at it; but not really provide anything significant.
Games; where it's hack and slash can be amazing; but it needs flow design...
This game feels like a fast forward button in an emulator...
**What aspects of the game-play did you enjoy the most?**
The exploration scope of Eypgtian aesthetic, the various scenario's taking place at any given time; it reminded me a lot of the Beneath The Steel Sky / Prince Of Persia / arcade; Street Fighter; The Simpsons: Bart's Nightmare ; style games....
I was sweetened by the sprite animation speed.
Impressed by the scope and range of artwork and animation.
**What aspects of the game-play did you enjoy the least?**
The speed of movement and interaction was problematic and distracting;
The artwork resolution seemed scaled by un-even integers or something..
There are obvious glaring bugs; going up ladder glitching movement;etc
The music was barely noticeable...
(that doesn't mean needing overly dramatic music as as solution)
Far too many things happening at once; with no time to figure out; what to do..
Gigantic Control Buttons...
Lack of depth to the exploration and mystery
Lack of control design
**Did you encounter any issues with game mechanics (e.g., controls, physics, AI behavior)?**
Yes [tick]
No
**If yes, please describe:**
Hanging onto area's was difficult; there were animation halting bugs;
So much speed that was unable to do what; I wanted...
**How would you rate the overall graphics and visual quality?**
5.5 (but mainly due to the scope and range of artwork; not the scaling quality)
Excellent
Good
Average (slightly better then average)
Poor
Very Poor
**Did you notice any graphical issues ?**
Yes
No
If yes, please describe:
Very pixelated and scaling issues; needs more shading..
**How would you describe the art style and visual design?**
Sharply Abbrassive with Depth of Similarities.
**How would you rate the overall audio quality (music, sound effects, voice acting)?**
Honestly barely noticed any of the sounds and music;
Did think the sound was alittle vague in a sense.
Excellent
Good
Average
Poor
Very Poor
**Did you encounter any audio issues**
Yes
No (not to my knowledge)
If yes, please describe:
**How well did the audio contribute to the game’s atmosphere and immersion?**
Barely; maybe a glitter at best.
Did you encounter any bugs or technical issues while playing?
Yes
No
If yes, please describe in detail:
Already mentioned some.
Were any of these issues game-breaking or severely impacted your experience?
Yes (defo)
No
If yes, please describe:
The sound was obnoxiously loud even; if vague in immersion.
How likely are you to replay the game?
Very Likely
Likely
Neutral
Unlikely (because it's not my kind of game in general)
Very Unlikely
What aspects of the game contribute to its replay value?
it's scope and range.
Did the game maintain your interest throughout?
Yes
Somewhat (tick)
No
If no, please explain:
Any additional comments or thoughts?
That's all : )
I might check back in to see; what's changed.
Appreciate the feedback! Thank you for playing!
1 Like
Your kindest; sorry about the screwed up; iframe scrollbar box; thing am not sure; how to fix that; maybe they do it intentionally so as to avoid gigantic amounts of scrolling on the actual page.
I tried to make it readable with bolding text; but it apparently doesn’t work…
Really wanted it to be a workable review; it should be usable.