This latest gdevelop update has rendered the gamepad mapper extension non operational. What has functioned flawlessly with my current project of 2+ years has suddenly ceased with this new update.
This recent development has reduced all progress on my project to an abrupt and frustrating halt. I truly hope the gdevelop devs are working on a fix.
Otherwise I feel as though i am at a complete loss.
I was able to test this relatively quickly and have confirmed this behavior after setting up the default platformer project, updating the gamepad plugin, and testing the following:
Setting up a text object and using the Gamepads::ConnectedGamepadsCount() expression shows 1 gamepad connected
Using the expression Gamepads::GamepadType(1) returns “Undefined”, so it seems like it knows the gamepad is there but is having issues getting more detail.
Using gamepad 1 in any condition seems to never trigger the events.
Using Hardware Tester, the gamepad is detected correctly and all inputs are detected correctly
We’ve identified an issue with file loading in the latest version (5.5.246), so I presume the problem comes from that update. Auto-update has been turned off, and a fix is currently in the works.