GDevelop 3.6.81 is available!
Here are all the changes:
New (partial) Italian, Polish and Chinese translations! Your help is welcome, you can contribute on crowdin.com/project/gdevelop
New ‘Pick nearest object’ condition
New condition to check if a mouse button is released
New condition to check if a key is released
New sound system for HTML5 with huge performance improvements
Update rendering engine of HTML5 (Pixi.js) for improved performances
New “Advanced 3D tower” technical demo
Add Backspace as an alternative to Delete key shortcut in most editors
Fixed the high cpu usage when switching to the event editor on Linux
Fixed images insertion order when adding multiple picture to an animation
Fixed sprite global color action for HTML5 games
Fixed scale factor of Sprite objects being negative when object is flipped
Fixed pathfinding not working for native games
Updated titles of some editors to make them more consistent
Fixed crash with tilemap and large tilesets
Fixed some GTK3 glitches
Fixed wrong initial sprite size and animation when custom properties were set in HTML5 games
Okay that one worked. Maybe it’s because I had made this before the update? I’ll redo it (I haven’t programmed much just a menu) And see if that fixes it. Thanks for the help
There are some bad/unexpected behaviors with the “Compare two expressions” conditions:
[list]
[*]The inverse condition (through the checkbox) doesn’t invert the logic result
Invert this condition through the “NOT” advanced condition doesn’t work in HTML5
[/:m]
[]The Dynamic Lights example crashes GD[/:m]
[]The Lazer and Zombies example crashes GD (probably because the lights too)[/:m]
[]There are several images in the Examples folder in Indexed or Greyscale mode (instead RGB), it makes some examples work bad (as the Breakout) [/:m]
[]The new example has a missing image: “lumière.png”[/:m][/list:u]
If anybody interested: I’ve written a little GIMP script (Python-fu) to change the mode of every opened image into RGB, and overwrite the files so make a copy of the files before (it works only for images saved in the disk): batch-rgb-mode.zip (573 Bytes)
Just uncompress the zip to get the .py file (the forum doesn’t allow attach *.py files) and put it in the GIMP plug-ins folder, (assuming GIMP version 2.8, C:\Users"Username".gimp-2.8\plug-ins for Windows and ~/.gimp-2.8\plug-ins for Linux). You have to make the file executable on Linux.
To run the script, in GIMP, go to Image >> Mode >> Batch RGB… and wait (it can take some time if several images are open)
Thanks, I’m trying to fix the lights. The bug seems to only occur on Windows. I’ve fixed the missing image.
I’ve released GD 3.6.82 for Ubuntu (=same as this version but with updated translations) as it seems that lights are working ok on it.