GDevelop on High Resolution Displays


I have a couple of questions about Gdevelop’s themes.

I’ve not found anything online regarding this, is there a repository/link of available themes available?

I’ve only found an overview of what’s involved to create a Gdevelop theme, no real details or examples. Is there an online tutorial for creating them?

I dislike the bright colours for the Groups and Comments in the Event tab (yellow, blue), they’re nice and colourful, but a bit bright and distracting. Does the theme change the Event window Groups and Comments colours?


Themes can change group color defaults, but I don’t think any currently do. I don’t believe themes can change comment color defaults.

However, comments and groups in examples are defined by the creator of the example. (You can define the colors of a group or comment by right-clicking on it when you’re not editing the text, then choosing edit).

Groups and Comments default Color might be interesting in Preferences. Like my suggestion to set a default scene background color there.
I don’t know how difficult it is to implement and how much interest there is, but I think it would be cool.

I just discovered the ability to change the Comment and Group colours after I posted, it wasn’t obvious to me. I wish there was a way to keep the colour you have set to re-use on other ones - currently you can only choose a fresh colour each time, besides for the overly bright ones available by default.

It would really be really good to have more options in the Preferences to adjust things.

The biggest issue for me is that I use a 27" monitor which is 2560x1440 and the Event tab spans the whole width of the screen if in full-screen. I have to scale the windows width, otherwise I end up looking mostly at the left side of my screen.

The way other game engines such as Construct, Unity, Unreal etc are arranged is much more workable and common - having the side panels fixed and the Event and Scene tab in the centre would be a much better UI layout.

Also as I’m often work with low resolutions in games, I have to re-size the Preview window each play test, otherwise it is tiny on my monitor - as I’m sure most other users run many times to test, this is a pain. An ability to set in the Preferences a Preview window size, such as 2x, 4x, 6x etc. would be really handy, either that or the Preview window remembers it’s last saved size.

I feel a bit indulgent asking for feature requests when I’m just starting to look over GDevelop again. Although I’m sure the Developers are totally aware of these things, but probably too busy with other things currently.